Did you used to play the game You Bastard!?.. I want to bring it back! check this out

well... may have solved my issue on the whole move generator issue hehe.. I can't BELEIVE I found the old move generator for the old game..... I don't have access to change anything on it... such as old classes and tiers and the like.. but it can be used I guess.... for the move generator itself.... it's a start..... *shakes his head* I can't beleive it's been on the web this long.... wow.. I'm shocked and amazed..... all I need now are 'classes' and tiers.... then players LOL.... the first of which is MUCH easier done than the latter heh...
 

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http://webpages.charter.net/midknight/yb.html is the actual link to the generator... it's got all the old games information on it too... paths... tiers.... thing is I want to go simple this time as the game was originally intended... not to muff those peoples work that went into the revamps of the game.. but it just got TOO complicated.. and I think that's.... IMHO why the game died.... it was trying to evolved into something complicated when the entent was to keep this game simple... as little thinking as possible really...
 



*smiles* it's good to see another familliar face Sollir..... keep in touch as much as possible.... and check out the other thread I have about this in 'Talking the Talk'....

-Rathan
 


for those of you who have seen the rule pages on the generator link.... and or who have played before you have seen how the paths are set up by now more than likely..... well I went ahead and made up some new paths.... that follow the four poles of metal pull.... Good, Evil, Chaos, and Law.... keep in mind this is just my brain spitting out a rough draft at 4:53 in the morning.... but I thought I'd post them and see what you all think.... any and all renaming suggestions will be welcomed and considered heh.... I also really liked the idea of signature styles in both the early and revised editions of the old game so I will more than likely keep those as well... what benifits they will give I've not thought hard enough on yet though.... suggestions here... again.. always welcome

Path of Good:

Tier 1/Unskilled: No Ranks
Tier 2/Honored One: 0-2
Tier 3/Enlightened One: 0-4
Tier 4/Virtious One: 0-6
Tier 5/Valient One: 0-8
Tier 6/Saint: 0-10+


Path of Evil:

Tier 1/Unskilled: No Ranks
Tier 2/Thief: 0-2
Tier 3/Dark Warrior: 0-4
Tier 4/Vile One: 0-6
Tier 5/Master of Shadows: 0-8
Tier 6/Dark Lord: 0-10+


Path of Law:

Tier One/Unskilled: No Ranks
Tier 2/Law Giver: 0-2
Tier 3/Defender of the People: 0-4
Tier 4/Warrior of Truth: 0-6
Tier5/Knight of Justice: 0-8
Tier 6/Paladin: 0-10+


Path of Chaos:

Tier 1/Unskilled: No Ranks
Tier 2/Mischief Maker: 0-2
Tier 3/Unpredictable One: 0-4
Tier 4/Havoc Bringer: 0-6
Tier 5/Twisted Master: 0-8
Tier 6/Lord of the Void: 0-10+


again just a rough draft... and as I said I want things to go semi slowly... so that's the reasoning for so many tiers for each path.... let me know what y'all think....

-Rathan
 


Rathan, eight bumps in a thread is about seven too many! Please either add content or let it sink; my guess is that a lot of the original YB! players are no longer around.

If you wanted to add content, a description of how the game worked might be the most useful way.
 

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