for those of you who have seen the rule pages on the generator link.... and or who have played before you have seen how the paths are set up by now more than likely..... well I went ahead and made up some new paths.... that follow the four poles of metal pull.... Good, Evil, Chaos, and Law.... keep in mind this is just my brain spitting out a rough draft at 4:53 in the morning.... but I thought I'd post them and see what you all think.... any and all renaming suggestions will be welcomed and considered heh.... I also really liked the idea of signature styles in both the early and revised editions of the old game so I will more than likely keep those as well... what benifits they will give I've not thought hard enough on yet though.... suggestions here... again.. always welcome
Path of Good:
Tier 1/Unskilled: No Ranks
Tier 2/Honored One: 0-2
Tier 3/Enlightened One: 0-4
Tier 4/Virtious One: 0-6
Tier 5/Valient One: 0-8
Tier 6/Saint: 0-10+
Path of Evil:
Tier 1/Unskilled: No Ranks
Tier 2/Thief: 0-2
Tier 3/Dark Warrior: 0-4
Tier 4/Vile One: 0-6
Tier 5/Master of Shadows: 0-8
Tier 6/Dark Lord: 0-10+
Path of Law:
Tier One/Unskilled: No Ranks
Tier 2/Law Giver: 0-2
Tier 3/Defender of the People: 0-4
Tier 4/Warrior of Truth: 0-6
Tier5/Knight of Justice: 0-8
Tier 6/Paladin: 0-10+
Path of Chaos:
Tier 1/Unskilled: No Ranks
Tier 2/Mischief Maker: 0-2
Tier 3/Unpredictable One: 0-4
Tier 4/Havoc Bringer: 0-6
Tier 5/Twisted Master: 0-8
Tier 6/Lord of the Void: 0-10+
again just a rough draft... and as I said I want things to go semi slowly... so that's the reasoning for so many tiers for each path.... let me know what y'all think....
-Rathan