Did YOU win the custom "A Dozen . . . " PDF in the donation drive?

More Dozen:

... baudy tales
... pirate swag
... pisonic diseases
... cursed items
... magic capes (the Lando collection)
... druid companions
... bardic songs
... bardic legends
... kidnap victims
... goblin crafts
... things that only come in dozens
... heraldic crests
... poisons
... ransom demands
 

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... evil rulers
... preternatural horrors
... alien weapons
... tribal practices
... more war trophies
... oriental items
... spanish items
,,, cultural items to be plopped into my Mystara game
... creatures from Mal
... dragon cohorts
... dragon sentinnels
... alternate rages
... domains
... schools of magic
 

Phil, here's some more suggestions for you to try out.

A dozen goblin candies.
Twelve gates to Faeree.
Twelve ill-tempered animated cleaning utensils.
Twelve laws regarding the breeding of basilisks at home.
Twelve variations on Mend that can be used in the manufacture of furniture.

Nota Bene: These are meant to spark ideas for things to use in making adventures more 'notable'. For instance the twelve goblin candies could just as well be a dozen recipies for gnoll made quiche. Anyone reading this post is welcome to stat these suggestions out and inflict them on their players. :uhoh: ;)
 

... ways to torture fey
... folk songs
... poisonous items specialty (_________ sap is poisonous to devils, et cetera)
... things found in giant's sacks
... things stuffed under beds
... monsters in the closet
... politicians (probably a Book of Vile Darkness item)
... alternate xp methods
... exotic weapons
... alterate combat styles (for rangers)
... forgotten languages
 

Dunno if any of these have been mentioned, and apologies if they have.

PC-Friendly Organizations
Alien Cultures
Riding Animals
Gateways to Hell
Fantasy Law Enforcement Groups
Hostile Landmasses (forests, marshes, etc.)
Demigod Heroes
Treasure Rooms
Mysti Cabals
Divine Interventions
Twisted Ruins
Invading Hordes
Ominous Myths
Grim Conspiracies
Elven Glassworks
Fantastic Senses
World-changing Disasters
Demonic Possessions

I don't know if any of these are all that new, but feel free to use any of them if they get the creative jusices flowin'.
 



How about:


dozen hover vehicles
dozen law enforcement contacts
dozen first contact situations
dozen black markets
dozen market places
dozen bandit groups



feel free to use any.
:)

-Rob
 

philreed said:
We've got Treasures of Freeport (approved by Green Ronin) that should cover pirate action fairly well. Over 100 items.

http://www.rpgnow.com/product_info.php?products_id=2762

I can't believe I missed that one

philreed said:
Damn. That one's good!

I'm gonna have to bookmark this thread and just start writing.

Well I've listed 30 I hope there was a good one.

how about:

... escort missions (my party has never successfully protected anyone yet, it's gotten so bad that they will ask 'What should we do if we fail..." in opening negotiations.
... religious taboos
... lost letters
... monster lineage levels
... desert encounters
... (environment) encounters
... incorporeal undead that don't have energy drain.

Dozen M&M superlink items
... superscience inventions
... wicked plots
... banks to rob
... alien invaders
... beings from other dimensions
... reasons for heroes to fight heroes
 

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