Die die!


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When I was GM'ing Rolemaster, my players stole my "good" dice and put them in a clear acrylic block showing an " 01 " roll. The bastiches !!! :rant:

But as for bad dice I've seen players melt them ... chuck them into the woods ... throw them at an oncoming train ... and crush them to peices with a hammer before sprinkling the remains on our battle-mat.
 

Hammer yup :)

Thrown outside into woods / bushes yup :lol:

Destroied by throwning against a chimny yup :D

Placed into a foil wrapper of a candy bar and "seperated" from the good dice yup :heh:


Less destructive things done- Bad dice switched with DM's good dice (the bastard's- I want my die back!) :rant:
 


I've had entire sets of dice "Mysteriously vanish" and never be found again. The families of the dice have at times been compisated for their losses, but usually not.
New dice are constantly being trianed in dice camps. Soon my army of super-dice will help me rule the world. All inferior dice will perish!
Hail 20!
Hail 20!
HAIL 20!
 

Nice! The only thing I would have done differently is buy the new set before executing the old d20 and make them "watch". That way, they know what's coming if they don't perform up to expectations. ;)
 





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