shouit said:Four words......Book of the Righteous.....
What Deities and Demigods should have been. I have gotten 100 times more use out of the former then the latter..
fba827 said:I don't need it to have the players battle Gods or have the Gods battle one another (i.e. I can not forsee any reason to have the Gods fully stat blocked out). Frankly, the only things I do with Gods in my campaign is have them as beings to worship with personalities and followings, etc.
So, from that perspective (I only use Gods as a pantheon) does anyone have any insight as to if this book can provide assistance in that regard? Or might it not be that helpful if that is all I would use it for ...?
haiiro said:The Divine and the Defeated -- the Scarred Lands god book -- is also quite good. It includes stats (and they don't mesh with De&De, or with the ELH for that matter), but it also has a lot of flavor and background material. Depending on the nature of your homebrew, it might be more or less useful than F&P -- the Scarred Lands has a feel all its own, and it diverges a lot from "standard" fantasy.
Hardhead said:
My favorite religion book for D&D was On Hallowed Ground, from second edition. You might want so see if you can locate that. It doesn't have the 3e info like domains, though, of course.
Glyfair said:Well, I've been sold that the Book of the Righteous is something I will look into.
However, glancing at the reviews, I don't see one point covered that is somewhat important to me. How "hands off" does this book treat the deities? My campaign world's pantheon (what I've developed so far) has some of its flavor derived from Greek mythology. That means the players can expect to meet the Gods & Goddesses at some point. A book that has a strong philosophy of "the Gods don't mettle in the world" would be of less use to me.
Glyfair of Glamis

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.