SteveC said:It seems like the assumption is that "wizards will have better powers," and to a certain extent I can see how this is true: I doubt we'll see a fighter flying or teleporting or planeshifting. At the same time, isn't that just like the old system where a wizard would pay now for getting the good stuff later on?
Looks to me like the 1st-level Wizard is the MVP in terms of damage output. At will hit up to 9 targets for ~8 damage each? Sounds like he's paying now to get the good stuff now (and he'll keep paying later to get even more good stuff later).
SteveC said:Perhaps a better idea would be to make the wizard pay for his abilities as he goes: suppose you get flying at level 15, teleport at level 20 and plane shift at level 25, why not have the wizard pay a HP tax to get those powers? I know that's perhaps a bit over metagamey, but haven't we left the days of "I'll suck now but be teh awesome later on!" behind us?
Sounds like exactly what is happening, except that he's paying every level and getting something cool every level.
SteveC said:On the point of daily powers: the wizards from D&D Experience had the same number of dailys as everyone else, or else my GM did it wrong. If they actually get more daily powers, that would certainly be a reason for less HP: more boom!
He had 2 daily powers, but had to prep only one of them each day, vancian-style, which could be seen as a pretty decent advantage.