Felon said:And if there's only one tough solo monster--a dragon or beholder, for instance--he's hitting for a lousy 8 damage total. he's the LVP at that point. Then you'll be calling your rogue, warlock, or ranger--the strikers of the team--the MVP.
Then the wizard switches to Magic Missile for the at-will for ~10 per hit compared to the fighter's ~10.5, and the wizard makes this attack at range, and against a typically lower defense score (Reflex instead of AC). The ranger's doing ~14 and the warlock's doing ~13.
Comparing encounter powers, the fighter's got nothing (he needs a second target to make it better than his at will), the warlock's got ~14.5, the ranger has no extra damage over his at will (but does get a +2 to hit), and the wizard's got ~14 damage.
Comparing dailies, the fighter's got ~26.5, warlock ~21, and the wizard does ~14 plus 5 ongoing (minimum 19, because the ongoing damage happens before the save). The wizard also gets to do half damage on a miss, though the fighter can keep trying his if he misses (reliable). This also assumes that the wizard is going to damage the enemy rather than put it to sleep. (The poor ranger doesn't even get to use his daily against a single target).
The wizard powers on the whole are comparable to the other classes against single foe. Add in even one secondary target and he outstrips every other class in damage.
We haven't seen every option, but the data we have just doesn't support the idea that wizards suck terribly hard in single-enemy fights (and it would be pretty bad design if they did).