Different d20 magic systems?


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Not seen the full system yet, but the magic in Mongoose's Conan promises to be different, and Green Ronin has promised a new system for The Black Company.

I'm currently working on a Skills/Fatigue System, dropping "spells" and working up from the basic building blocks of magic (i.e., Spell Seeds).
 

johnsemlak said:
Which books are those? I assume the Codex Mystarium is one. Is the Core setting book also necessary?


I've only read reviews but I believe the Sovereign Stone Campaign Setting has the classes, base magic system and core spells. The Codex Mysterium has the magic system a conversion system for doing d20 spells, and a bunch of new spells but not the basic ones from the campaign setting.
 

That's right; you really need both books. That initially held me from picking it up, but when our local WotC retail outlet closed shop, they were selling stuff at up to 70% off, so I picked both up then. It's a good system, but unless you're really on the market for a new system, I can't recommend picking up two $30 hardcover books just to get it.
 

Jürgen Hubert said:
I have the one in Midnight, but how do the others work?

I'm not asking you to post the full rules, mind you - just a short summary.

Everquest RPG

multiple spellcasting classes each with its own spell list. You get one mana point per spellcasting ability score bonus per level. you have eight slots to prepare to cast from, powered by mana points. Spells vary not only by level but by cost (some powerful low level ones with high mana costs). Easy to switch out prepared spells quickly. Metamagics add to mana cost.


Arcana Unearthed

multiple spell casting classes. Spells prepared are powered by slots. Spells can vary by amount of slots used (up and down) in addition to feat applications. Multiclassing spell slots stack.
 

Straight WotC Psionics can be considered a variant d20 magic system. It uses points to power sorcerer-style known powers.

Mystic Warriors by MEG has mystic techniques that use points and a skill roll to use.

Epic level handbook has a new system of magic for 20+ level characters only that requires money, xp, and time to research spells using spell seeds and high spellcraft checks and requires a feat.

Relics and Rituals has a ritual system for more powerful spells requiring multiple casters and xp expenditure.

Twin Crowns Campaign Setting has a ritual system using skill rolls and a magical substance similar to spice in Dune. Very flavorful powerful rituals.
 

Oathbound has some prestige clases in its expansion books (plains of penance, wrack and ruin, arena) that use channeling point cost magic systems.
 

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