"Different" Magic Items

Cloudgatherer said:
Could always take a sword and give it a solid tap....

Yep, that'd do it - We just took a stick or a pole and poked at them - separating them is a real no-brainer, if you ask me...
 

log in or register to remove this ad

One of the characters in my campaign (an epic-level 2e character, which is to say 13th :P) has a magic sword that casts spells as a 9th-level invoker...er, sorcerer.

I like weird items; the cloak of arms, for instance (1/day you gain an extra set of arms for a few minutes).

Or how about the ol' backpack of infinite food?
 

I always magic items which grow on you, like the spyglass you can discover more powers.

One of my characters had a soup stone (halfling char). Basically a small pebble which when put in boiling water produced a nice soup.

You can also have fun with cursed items or items with strict user conditions. (a sword of bane that will only come outoff his scabard when near its foe)
 

Some very nice ideas here. I really like more "mundane" magical items that aren't necessarily made for combat. Consider the soup stone stolen. :) (classical fairy tale element, by the way)
 

Pouch of Freshness: Food placed in this Sack/Pouch stays fresh twice (or 3x?) as long as normal

On that note, you could probably come up with an endless supply of "magic" items inspired by modern technology: a quill that doesn't need to be dipped in ink (ballpoint pen), hose that are warm in winter but cool in summer (goretex running tights), a campfire that needs no wood (propane camping grill), a rod of rapid magic missile fire (submachine gun), a horseless wagon (car), wings of flight (hang glider), etc.
 
Last edited:

My favourite (and a recurring 'NPC') is a singing rock - ie a small brown rock that sings and recognises people who appreciate its talent

The Club of Mad Molly O'Mallie a + 1 Great Club with call lightning, purify food and water, and fabricate (Mutton Stew)

Small white pebbles which when sucked will quench thrist

The Luggage (borrowed from Terry Pratchett)

The Calabash of Winds - a gourd containing a hurricaine which can be let out at a rate desired by the user (anything from a breeze to a full force hurricaine)

Monkey's Staff (stolen from Monkey Magic) a staff which can shrink to the size of a toothpick or grow until it 'reaches the heavens'

Monkeys Cloud (as above) a Cloud upon which the user can ride at high speeds

Oxygen jellies - small jelly fish which when stuck over the face and mouth allow the user to breath underwater (requires will save to stop being nauseated)
 

mmadsen said:
On that note, you could probably come up with an endless supply of "magic" items inspired by modern technology: [snip] a rod of rapid magic missile fire (submachine gun), a horseless wagon (car), wings of flight (hang glider), etc.

I was just thinking of ideas that would be convient, not really of any combat use yet something that, if I were living in that world, would mean something to me. I'm trying to think of things we take for granted and could be easily dupilcated via magic.

That specific item was dredged up from memories of what I'd have liked to have with a DM that liked to keep track of annoying little details like food expiration dates. Short of magic they (ie: midevil types) didn't have much choice in preserving food other than salting and drying. Have you ever tried to eat salted or dried foods? Ugh. And from what I've read/heard, salting more covered the taste of rancid food than actualy preserve it.

My character, a halfling Wizard, is acutally working twoards making himself (or having made for him) that Folding Wagon. Of course he's going to try having a mobile Alchemy/Magic Shop inside, as well as living quarters. I'm hoping that I'll be able to whip-up the occational Sunrod or Scroll as the need presents itself. Just haven't figured out how to handle the whole 'propulsion' thing yet. Don't think there's any way to shrink a horse without driving it insane, and constructs would probably be 'too magical' to incorporate into something that's going to shrink that much. Oh well, that's half the fun, figuring it out.

Hatchling Dragon
 
Last edited:

In our first MERP game we bought for all characters plates with spell that gave nourishment for day for 1 person/level, with one use/ day. It was first level spell, so the plates cost less than 300 gp / each, and we never needed to worry about rations.

Can be easily converted with create food & water to D&D rules, and cheap.
 


There is an issue of Dragon Magazine that had an artical on similar magic items... I don't remember what number, but it was fairly low... sub 100 I'm fairly sure. If I had the archive installed I'd do a search for it, but it's somewhere on the bottom of a stack of CDs and uninstalled to boot, so...

There were some pretty cool items in it.
 

Remove ads

Top