There's always, "The Red Rod of Orgasmatron", but that only applies if you run a Wheel of Time campaign.
Bag of Plenty: Standard neverending bag o' food, except that after about 10 or 20 uses there's a 10% chance that it develops a hole in it. This hole leaks a bright light, but nothing more. When the bag gets 10 of these holes it ceases to function. All these numbers can be adjusted to taste.
Orcish Blood Statue: This is a small statue depicting orcs engaging in a vulgar act. If you "feed" the statue a drop of blood (blood must come fresh from the user) it will grant the user +1 (or more) to their attack rolls for the next 10 minutes. The statue demands more blood in order to function each time the same person uses it. As if that weren't bad enough, the user becomes addicted to the process and this addiction also increases with each use.
Stoking Sword: This is a dull, blackened sword with a pitted blade. When it is placed in a heat source such as a fire, becomes red hot and will retain this heat until the wielder commands it to cool off. The weapon itself isn't "plussed" and does damage as a masterwork weapon, but while it is hot it, does an extra point of fire damage and works like a weapon with the Wounding quality, as per the DMG. This heat does not affect the temper of the blade. The weapon can be heated by a torch, a fire, or any spell or affect that does heat/fire damage. (The wounding effect comes into play regardless of any fire immunities the victim posesses)
Bran's Manga Mallet: +2 Merciful Knockback Maul of Impact (looks like a large, ironbound, wooden mallet)
Most of these aren't that useful, but I also stink at this sort of thing, so I have no clue how much these items would cost.
