Faolyn
(she/her)
Ah. My bad. Sorry, @Thomas Shey; misread you.When @Thomas Shey uses the phrase "a player action evoking a Hard move", he is referring to the GM making a hard move in response to a player's declaration of an action for their PC.
Ah. My bad. Sorry, @Thomas Shey; misread you.When @Thomas Shey uses the phrase "a player action evoking a Hard move", he is referring to the GM making a hard move in response to a player's declaration of an action for their PC.
@Thomas Shey is right: I know we all think we are great at spotting patterns, but we are not. We are terrible at it. Saying "I can always tell when a GM is changing some math" is a useless statement -- you cannot notice that you do not notice it! It would require an active test. And you would fail it, almost certainly.I'm not sure; with at least big linear die rolls like D20's and D100's, it can take a while to realize the numbers seem odd (just because the swing is so extreme), and the most subtle versions (only doing it when a particular roll is critical) requires people to think in the right ways that I'm unsold most people will.
More consistent use of this does, of course, provide a better ability to spot the pattern.
The OP.Who is this addressed to?
Well in my games my changing the ruling is about as frequent as Haley's comet coming by so it's not worth it. I suppose if your DMs are constantly reversing themselves your milage might vary.Wheras I think some things need to be fixed when they happen, not unspooled and retroed three hours later when there's potentially been knock-on effects for the rest of the session.
Well in my games my changing the ruling is about as frequent as Haley's comet coming by so it's not worth it. I suppose if your DMs are constantly reversing themselves your milage might vary.
I think it's unreasonable to assume the DM will be a jerk on purpose.Because they think it will be fun. Or they think it will be challenging.
Many posters are advocating for this level of GM fiat in the process of play, specifically in this case, for the alarm spell. An alternative take on the Alarm spell was offered... one from Torchbearer 2e, in which the processes of play don't rely so heavily on GM fiat.
Do you think it's unreasonable to expect those who are advocating for the GM fiat heavy version to exercise that power?
I love when games take some kind of measures to mitigate this.
For example, in the Alien RPG, the xenomorphs have some actions that are incredibly lethal... they can easily kill a PC in one hit. So the game requires that the GM roll a die on a xeno's turn to see what action it takes. It's an effective way to disclaim decision making on the part of the GM.
I would say that you are aware of A threat, but not necessarily THE threat.
That just likely tells me that either A) Your judgment is so amazing that reversing yourself is unnecessary, or B) you're sticking to your guns whether its a good idea or not. I don't know you personally, but in my observation of GMs as a group, I know which one I'd bet on.
Well I am experience but I also do not think minor disputes are worth changing.
I don't want to reward rules lawyer behavior. If you like that then by all means encourage it. I do not. If it is egregious as I said then I would revisit it. So yes, my making an egregiously bad ruling is incredibly rare. Rules lawyers are bad and shouldn't be encouraged.