And of course, everyone is really good about that, as discussion on here and other places shows regularly.
In my personal experience, which I get is just my own, most people are good at navigating this. But I also avoid playing with people I wouldn't hang out with, where there are personality clashes. I think a lot of dysfunction can start with people just being mismatched as a group. For example, I am not gaming to have arguments and fights with people, if folks aren't chill about it and can't let things go, I don't have interest in gaming with them. Or if expectations are misaligned. I once chose not to be in a group when I realized one of the players, to me at least, was overly rigid about certain things. He was perfectly fine as a person. I got along with him. And I had friends in the group. But I realized I was probably not going to have a fun time gaming with a personality like that at the table, so I decided not to join.
But in my experience, I really haven't had problems with any kind of the issues people talk about since high school. And in high school that was largely a product of being young and having a limited social circle (that is an age when I expect people not to be flexible and adjust to different play styles. Maybe every so often, you have a person in the group who complains about certain things and people like that guy enough, they let him stay. But generally I don't want to play with complainers who bring negative energy to the table.
Another thing that helps here is a tend to game in groups where there is usually more than one person willing to run a game, so you get to spend time on both sides of the screen. And I am pretty easy going. I go with whatever the person running it wants (to me it is a bit like, I want to let the GM run games that fit their personal style and it doesn't matter to me if that isn't my preferred approach when I am running a game). So if the GM wants something very rules heavy, that uses a grid, I am not going to bitch about it. If they want to run something more narrative, I won't bitch about that either. I'm interested in seeing what they are excited to run, not what I would do if I were in their shoes. So I like theater of the mind, I like immersive descriptions over listing things off as numbers, but I am not averse to playing that way. I understand the advantages of that style of play and am happy to engage with it (this is why I have made both rules light and rules heavy games myself, and rules medium)