Faolyn
(she/her)
Don't "push" them. Just ask for their honest responses.Ok. Let's say I was in a similar situation. I follow your advice, and eventually push my players hard enough that they admit this thing I enjoy isn't something they enjoy. What then? Are you advocating that the GM should drop anything the players don't like all the time, even if the GM does? Only some of the time? How much and how often should the GM compromise their own enjoyment of the experience to keep the players happy in your opinion?
You can also find out why they don't like the thing. There's different levels of lack of enjoyment, after all, and different reasons for it. There's "don't particularly care for" and there's "actively hate." There's "don't like because I find it boring" and "don't like because I find it terrible." There's also "this would be better if you did more/less XYZ." You know, like your cleric's player wants more undead to turn and is bored when reduced to healbot. For that matter, it could be that your players aren't having fun because they don't realize all the things their character can do, and in this case, you can help them out.
It's possible that they may have problems towards something you don't care about. Maybe you put riddles and puzzles in your games because you feel that RPGs should have riddles and puzzles in them, not because you love coming up with them. If your players actively don't like solving riddles or puzzles, then you can stop including them, and that benefits you as much as them.
It's possible that they may actively hate something you've been including. Maybe you use spider monsters but a player is frightened of spiders, but didn't say anything because they didn't want people to look down on them for their phobia. Unless you're in the middle of the Invasion of the Spider Monsters campaign, it wouldn't hurt you to stop using spider monsters and it would make the other player feel safe. Heck, you could even just reskin the spider monsters you already statted up as, like, plant monsters with a vine attack instead of webbing. And if you were in the middle of Invasion of the Spider Monsters, then you can talk to the player about leaving for the remainder of it.
And as for the final question, the answer is, how much are you willing to compromise? How much would a compromise actually hurt you or cause you to have less fun? That's something only you can answer. But if your answer to that final question is "I don't want to compromise my enjoyment at all," then you may want to ask why you're engaged in a group activity in the first place.