So I'm creating a campaign that will focus more on intrigue and exploration of the setting instead of combat. Days may pass between combats. I'm aware I can design combats so characters can be expected to go "nova" every fight, using Daily powers and healing surges with abandon. I'm thinking it may be more manageable instead to have different recharge rates to recover surges and Daily powers. Would something like "4 fights are required to have suitable downtime to take a long rest" work okay? I remember something like this being used in D&D Encounters back in the day.
What would you suggest?
What would you suggest?