I plan to have a unique death system in my homebrew world I am building. When a PC dies they are sent to a plane that behaves so differently that they wander through it, immortal, for a millennia, before their body in the Material Plane even hits the ground. In this plane there is nothing but cold. They walk on a ground of ice, through an endless blizzard, for what feels like forever. They are eventually met by a man who takes them to their afterlife, where they are safe from the cold of this place. However, if they are ever resurrected, they begin to feel the cold of that place again, no longer protected by their peaceful afterlife.
Mechanically, I plan to have this translate into a Vulnerability to cold damage, and freezing temperatures. They will even take 1d4 of cold damage if they sleep too far from a fire at night. Do you think this is too much punishment for a resurrection? I do not intend on having too many resurrected PC's, but want to be prepared with something interesting if it does come up. It will also give some flavor to previously resurrected NPCs.
Mechanically, I plan to have this translate into a Vulnerability to cold damage, and freezing temperatures. They will even take 1d4 of cold damage if they sleep too far from a fire at night. Do you think this is too much punishment for a resurrection? I do not intend on having too many resurrected PC's, but want to be prepared with something interesting if it does come up. It will also give some flavor to previously resurrected NPCs.