DrunkonDuty
he/him
Hey Meridius.
Your hit point/hardness scheme seems ok at first glance. To be a little more certain of them I suggest the following:
Look at how much damage an average attacker can do. Compare that to the hardness/hit points of the various level spells. Work out how many shots it will take to break a hardened air structure. For instance: the 5th level version of the spell: 5 hardness/35 hp. Can be destroyed by 1 shot of 40 damage, 2 shots of 23 damage or even 35 shots of 6 damage. Given the sort of enemies your characters fight is this OK?
I'd still go without the suffocation effects, or maybe make them a little more realistic than the RAW. No one suffocates in 12 seconds (that's 2 rounds.) Unconsciousness takes about 3 minutes. That's 36 rounds or about 3-5 times as long as the average DND fight. Brain death for a human takes about 5 mins IIRC.
For permanent spells (ie: tied off weaves) I'd go with the above suggestion of making the spell effect weaker. Less hardness, fewer hit points. Or maybe it takes up a spell slot to maintain the tied off weave. May only need to use a 1st level slot per tied weave but when all 1st level slots are used she will have to move on to using 2nd level slots, etc.
But most of all I'd suggest having a good hard think about whether or not you want to keep this character. Still thinking that a chat with the player about a new character (or a re-mechanic-ing* of the current character) is the best option here.
cheers mate,
good luck with it. It does sound like you're bending over backwards here to make sure everyone has a good time. The best of luck with it.
*sorry about the made up word. I realise English is not your first language.
Your hit point/hardness scheme seems ok at first glance. To be a little more certain of them I suggest the following:
Look at how much damage an average attacker can do. Compare that to the hardness/hit points of the various level spells. Work out how many shots it will take to break a hardened air structure. For instance: the 5th level version of the spell: 5 hardness/35 hp. Can be destroyed by 1 shot of 40 damage, 2 shots of 23 damage or even 35 shots of 6 damage. Given the sort of enemies your characters fight is this OK?
I'd still go without the suffocation effects, or maybe make them a little more realistic than the RAW. No one suffocates in 12 seconds (that's 2 rounds.) Unconsciousness takes about 3 minutes. That's 36 rounds or about 3-5 times as long as the average DND fight. Brain death for a human takes about 5 mins IIRC.
For permanent spells (ie: tied off weaves) I'd go with the above suggestion of making the spell effect weaker. Less hardness, fewer hit points. Or maybe it takes up a spell slot to maintain the tied off weave. May only need to use a 1st level slot per tied weave but when all 1st level slots are used she will have to move on to using 2nd level slots, etc.
But most of all I'd suggest having a good hard think about whether or not you want to keep this character. Still thinking that a chat with the player about a new character (or a re-mechanic-ing* of the current character) is the best option here.
cheers mate,
good luck with it. It does sound like you're bending over backwards here to make sure everyone has a good time. The best of luck with it.
*sorry about the made up word. I realise English is not your first language.