LeStryfe79
First Post
Pretty self-explanatory, but what do you think?
Easy: superbalanced encounters and loot, no death traps, zero death penalty.
Normal: Fairly balanced encounters and loot, few death traps, low death penalty.
Hard: Encounters with high degree of difficulty and extremely randomized loot, lots of Death traps, severe death penalties.
Ect,ect,ect...... But you get the picture.
Easy: superbalanced encounters and loot, no death traps, zero death penalty.
Normal: Fairly balanced encounters and loot, few death traps, low death penalty.
Hard: Encounters with high degree of difficulty and extremely randomized loot, lots of Death traps, severe death penalties.
Ect,ect,ect...... But you get the picture.