D&D General Digital Maps for Roll20

DiceGrimorium

Adventurer
As they travel in this land submerged in Winter, the party comes at a crossroads on their path onwards to their next destination.

The crossroads consists of four bridges, each offering a safe passage from the freezing waters below. The trees can also provide good cover, should the group encounter an unexpected battle in these parts of the woods.

Will the heroes pick the right path, or will they trail off, as the often like to do?

Snowy Bridge Crossroads 30x30

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DiceGrimorium

Adventurer
As the adventurers make their way through the dungeon, they come across a dangerous chamber. Filled with fiery hatred, the ancient spirit locked in this room demands retribution of whoever dares disturb their eternal torment.

Runes of ancient magic pose a threat to those who enter, but what sort of menace do they offer? Are they portals, designed to bring forth the corporeal manifestations of the restless spirit? Are they wards of protection, keeping their master safe? Or are they merely magic traps, ready to blast away whoever steps on them?

With a foe so hellbent on destroying the mighty heroes, they’ll have to prove themselves once more if they wish to survive.

Flaming Skull Chamber 30x30

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DiceGrimorium

Adventurer
Traveling in the wilderness, the party must once again make cross a river to reach their destination. Thankfully for them, it seems the bridge is in no danger of collapsing this time.

But the bridge is narrow this time, and that means that they will have to be careful of this choke point should any kind of battle ensue.

Then again, anyone who is skilled enough could take a dive and swim to the other side, but can they successfully reach it?

River Crossing 30x30

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DiceGrimorium

Adventurer
Now the heroes have reached the old graveyard that the mad governor has spoken of. This hallowed ground holds beneath its ground the most ancient of citizens of the dark town.

Valuable relics could be found in the rotten coffins if the party is insane enough to go graverobbing. For in whispers, tales of strange happenings can be heard among those who seem to know the place.

Wealthy and important people of yore are also buried here, in their moss-covered mausoleums that like stone brick guardians firmly stand in the corners. And with them, secrets that many have forgotten may resurface once again.

Old Graveyard 30x30

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DiceGrimorium

Adventurer
An old abandoned mine has been uncovered following the terrible sandstorm from yesterday. The local townsfolk have taken up task of setting up a perimeter. For these buried places often hide things of unspeakable horror and strange creatures have been seen coming out of the mine’s depths.

The heroes, tasked with a reconnaissance mission have now reached the entrance, but before they can enter, they’ll have to slay the ancient beings that come out without end.

Can they make their way through all of them?

Desert Mine Entrance 30x30

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DiceGrimorium

Adventurer
The party has gotten wind of strange happenings in a run-down building close to the edge of the city. This derelict building has seen better days, yet it now seems to have some new inhabitants.

While it could be just some homeless people trying to have a roof above their heads, some townsfolk have reason to believe that whoever is now living there aren’t particularly good folk.

Now the adventurers will try to find the truth about what is going on inside, but will they be able to tell the tale?

Dilapidated Building 18x18

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DiceGrimorium

Adventurer
As they make their way up and up towards the sky, the party now must traverse some lush floating islands.

It is said that once, many centuries ago, these lands were part of the World below. But powerful wizards were able to build an aerial society that lasted for generations.

But nowadays, not much remains. Old secrets, however, are still waiting to be found by those who can reach these heights. And while tranquil at first sight, this passage is not without its dangers.

Could our adventurers keep going on their journey?

Sky Passage 30x30

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DND_Reborn

The High Aldwin
As they make their way up and up towards the sky, the party now must traverse some lush floating islands.

It is said that once, many centuries ago, these lands were part of the World below. But powerful wizards were able to build an aerial society that lasted for generations.

But nowadays, not much remains. Old secrets, however, are still waiting to be found by those who can reach these heights. And while tranquil at first sight, this passage is not without its dangers.

Could our adventurers keep going on their journey?

Sky Passage 30x30

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DiceGrimorium

Adventurer
As the party goes through the woods, they glimpse an opening in the rocky walls before them. After some time, the group successfully removes all the rocks blocking the entrance.

They are now greeted by dark and damp cavernous passageways, where not many people have set foot for many, many years.

The cave that they uncovered will lead them further into great adventures. But what sort of dangerous hazards will they find? Only time will tell what their chosen path leads them to.

Forest Cave Entrance 30x30

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DiceGrimorium

Adventurer
Deep in the bowels of the living castle, the heroes have finally been able to reach the core that keeps the mighty structure a living, breathing creature.

Now with the power to do whatever they please with the castle, will they crown themselves as their new masters? Or will they destroy the evil entity once and for all?

Then again, nothing can be quite that easy, so they better be prepared to deal with whatever defenses the castle has in store for them.

Castle Core Room 30x30

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