D&D General Digital Maps for Roll20

The group has descended to Hell. A place of madness, blood and gore. They’re here to rescue a wayward soul that was wrongfully bound to this plane.

Indescribable beings hound them from all around, trying to make their mortal souls stay down here forever.

Yet the adventurers press on, unfazed by the horrors that surround them.

The pathways of hell are confusing and labyrinth-like, there’s frequent need to use portals to get around.

The heroes reach a place where three giant skulls speak directly to their minds. They speak of the beast that lurks within each one of them. They want them to betray their companions in exchange for power. Can the heroes resist the temptation? Will they survive the encounter once they reject the fiends?

Hell Skull Trial Chamber 26x39

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The snowy mountains are a place of danger for any kind of unprepared adventurer.

There are many measures to be taken if you wish to survive the wilderness. All kinds of gear to have at the ready, enough rations to last the journey and most importantly: the mental determination to be victorious before any kind of struggle.

The party of adventurers is eager to begin their adventure. Do they have what it takes to journey through the mountains? Or will they abandon their quest and return empty-handed?

Snowy Mountain Path Vol. 4 52x78

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Long ago, powerful wizards bent the planet to their will and created floating cities and landscapes. Time passed, a their magic waned, leaving their creations in ruins.

Yet, the remnants of such age still linger to this day. And if you’re lucky, you’re able to see these wonders above.

Not only that, but a fabled weapon is said to exist in those flying lands. A group of daring adventurers set a plan in motion to somehow get up there and get their hands on it.

Can our heroes navigate through such wonders?

Floating Forest Islands 26x39

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Long ago there was a sacred place where the faithful came to pray to the Nature Goddess. It was a welcoming place, where those in need could rest and have a hot meal.

But one day everything changed for the temple and its acolytes. By orders of the evil Lord of Fire and Brimstone, a powerful wizard with an affinity for pyromancy invaded the holy place.

From that day onward, the temple has been a stronghold for evil.

But that changes today, for the adventurers are now ready to reclaim the temple and give it back to its rightful owners.

Can the heroes restore the holy grounds to its former, peaceful glory?

Fire Temple 30x30

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The adventurers managed to get out of the inn and into the burning streets. Being the heroes that they are, they start to help everyone they can along the way.

The commotion is bigger than they imagined, and the destruction of the city even more so. The very ground below was ripped apart, creating rivers of lava in the once-beautiful city.

For now, their only quest is to rescue as many people as they possibly can. Will they be able to do so? Or will a falling beam knock them unconscious?

Burning City Streets Vol. 2 26x39

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