D&D General Digital Maps for Roll20

DiceGrimorium

Adventurer
In a remote village, far away from the Light, young 'uns have been vanishing well into the night.

The people of the village lived in fear, afraid of a wild beast that liked to eat their tender offspring. Enter a party of valiant adventurers, who for the right price, agreed to track down the beast and put it to rest.

Never could they have imagined that in reality, the kidnappings were for something more wicked and done by something more monstrous.

The heroes tracked one of the children who recently went missing to a small set of huts deep into the swampy woods. To their horror they discovered that the children were used in terrible rituals to appease the evil gods of a sect of swamp hags, draining them of their life force.

Thankfully they arrived just in time to save the children and after a fierce battle were Light and Dark collided, the heroes were triumphant. Thankful for their efforts, the adventurers were rewarded handsomely by the villagers and a feast was had in their honor.

Swamp Hags' Huts 22x33

SwampHagsHutsPublic.jpg
 

log in or register to remove this ad

DiceGrimorium

Adventurer
On their way to their very, very important quest, the group of adventurers decide to go the way of the road less traveled. Now lost in the woods because no one has the minimum sense of direction, the party is threatened by all sorts of wild beasts.

Monsters of all kinds also like to have adventurers for breakfast and so everyone will have to fight so they can escape certain death. But what is lurking behind all those trees this time? Direwolves, giant spiders, a lost specter? As always, it's up to you.

Forest Wilderness 22x33

ForestWildernessVol4Public.jpg
 

DiceGrimorium

Adventurer
Is it me or does the season of horror and dread has come rather early this year? And even if you're not feeling it yet, that doesn't mean that in other planes of existence the machinations of dark forces are at rest.

Take for instance this horrible place of evil and decay where a handful of necromancers are conducting wicked experiments and rituals to create the perfect zombie: extremely powerful, obedient and with a liking for adventurer flesh.

They still haven't found the right way to do it though, and every night they go out in search for new subjects to submit to their nefarious experiments. Some say they only rob the graves of the recently departed for parts, while others think there's foul play involved.

Regardless, brave heroes from all around the land have to stop the madness before it's too late.

Could the heroes defeat the necromancers before the experiment is a success? Or will they have to face the horrible abomination the evil ones have created?

Alas, there's also the possibility that they'll befriend the gentle giant zombie who is stitched together with the body parts of several creatures and is a product of a ritual that didn't go exactly as planned.

Zombie Workshop 18x18

ZombieWorkshopPublic.jpg
 

DiceGrimorium

Adventurer
This is it, the players have finally reached the chamber where they'll test their mettle against the Firelord.

A precarious environment awaits them in the inevitable battle though: The four square platforms have a constant stream of magical fire on each of their corners and in the middle of them a deadly column filled with spikes.

To move around they can try to jump around on the rectangular bridges or even try climbing the chains.

But the Firelord, a magical being who is made of the hottest fire, will try its best to make the heroes fall into the lethal lava and turn them into crispy fries.

Fire Trial Chamber 30x30

FireTrialChamberPublic.jpg
 

DiceGrimorium

Adventurer
While travelling the woods, now completely derailed from their main objective, the party stumbles upon a peculiar sight: a statue of an old god, still being worshipped by a group of devout priests and priestesses.

Some of the heroes wish to investigate further, while some others prefer not to be involved in anything that involves the gods of ages past. But like most of the time, curiosity gets the best of all of them and they decide to see what's going on.

Will they be able to have communion with the old god? For perhaps doing a few requests will grant them divine favor, or grant them a powerful artifact from a plane long-forgotten.

Or will they try to stop this devious worship, and enter a battle where ancient magics can be their final doom?

Forest Worshipping Site 22x33

ForestWorshippingSitePublic.jpg
 


DiceGrimorium

Adventurer
The heroes are making their way towards the icy fortress, ready to defeat the mad overlord oppressing the land.

But before they can reach their destination they will have to cross the long bridge that lays before the mighty castle.

Partially built with giant, magical blocks of ice, the bridge will pose a challenge to any creature that isn't used to walking on the slippery surface. There's a few places that such creatures can use to avoid always being on ice too.

They better don't get too comfortable there though, for they will also have to contend with the magic ballistae shooting ice bolts. A sure way to turn into a cool statue for sure.

Ice Bridge 22x33

IceBridgePublic.jpg
 

DiceGrimorium

Adventurer
After many long battles, the party of adventurers decide to go to the nearest temple in the city to heal their wounds. They take a teleporter in the surface that takes them to the temple located in an unknown location.

Inside they find the priests and priestesses going about their sacred duties and all the visitors who surround themselves with the healing waters of the sacred sanctuary.

The party decides to join in and after a while most of their wounds are completely healed thanks to the divine magic.

But disaster doesn't take long to strike and soon the entire temple is invaded by hellish creatures from planes beyond seeking the ancient secrets of the holy site. Now it's up to the heroes to take a stance and the defend the temple at all costs.

Nature Goddess Temple 22x33

NatureGoddessTemplePublic.jpg
 

DiceGrimorium

Adventurer
Greetings!

Once they finally recovered the long-lost map detailing the location of the ancient Warrior-King's tomb, the group of adventurers went on a long and arduous journey through the unforgiving deserts of the Known World.

On their travels they battled creatures from the Sands, made new friends and new foes. But now they have arrived. The sphinx that marks the tomb now lays before them, and the sight of it's pure golden shimmer is enough to make any rogue have the wildest dreams.

But entering the tomb won't be easy, for the guardians of the late Warrior-King are always watching from beneath: hiding, waiting in the hot sand.

Desert Tomb Entrance 22x33

DesertTombEntrancePublic.jpg
 

DiceGrimorium

Adventurer
The way to the red dragon is paved with dangers of all kinds. But the party of heroes are almost there, with just one more obstacle between them and the mighty, fiery beast.

This bridge they must now cross is very old, and not very stable. The floor could collapse at a moment's notice, and that it's a fall that not many could survive.

Not only that, but the statues on either side of the bridge breathe fire after certain time has passed. Not a problem for any creature immune to fire, of course. But adventurers are seldom made of fire-proof materials.

Oh, and did I mention the dragon's minions are out to get those pesky heroes as well? We'll see if they're able to pass the final test and finally face the dragon once and for all.

Lava Bridge 22x33

LavaBridgePublic.jpg
 

Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top