D&D General Digital Maps for Roll20

The party arrives at a luxurious tropical resort, seeking rest after a grueling campaign. They lounge around in the pools while the staff served chilled juice, just right for this tropical heat.

Nothing seems to go wrong in this tropical paradise. That is, until dusk, when out of nowhere a swarm of giant wildlife begin to terrorize all the guests!

“This is definitely an abnormality,” says the druid, well-versed in the fauna of the region. “I’m afraid there’s something else at work here.”

And with those words, the party decides to investigate the cause of such peculiar event and hopefully, return to their well-deserved vacation.

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Drifting without any means to get back to sailing the vast sea, the party find themselves on a fog-shrouded archipelago of small islets.

They’re lucky, for the trees here bear strange fruit that sates their hunger and quenches their thirst. They take a moment, trying to figure out a plan to get back to land.

That’s when some frog-like creatures leap onto the islets where they’re resting. The creatures make eye contact with the adventurers, and try to communicate with them.

How will this conversation end? Will the adventurers be able to get the help they need? Or will they end up in yet another fight due to their bad manners?

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There’s a wizard who went missing a long time ago. And over time, they were forgotten. But now the party of adventurers, in one of their many adventures in the dark corners of the Earth, has found them.

The wizard has gone insane. Utterly mad. And they’re only able to speak about indescribable eldritch horrors that will consume everything.

And they’re more than happy to oblige these dark lords from beyond time and space. The wizard has been conducting ritual sacrifice to summon forth dark beings in exchange for forbidden lore.

Can the heroes put an end to this madness?

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Traveling through the thick woods, the group of adventurers stumbles upon a still, glassy pond. Everything seems quiet, and the heroes use this opportunity to fill their flasks with fresh water.

In a flash, one of them is knocked down. A twisted creature of mud and jagged teeth emerges from the pond, ready to gnaw at them.

Before they decide to just flee, the rogue spots something shiny lodged into the creature’s droopy body. A chest. With shiny stuffs inside.

With this, everyone gets ready to return the monster to the ground where it belongs.

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