Pinotage said:
So it penalizes the spellcaster to not move, but all his buddies that tag along can take full attack actions? How bizarre...
This is not as bad as it sounds.
The caster loses at most a move action.
The other "buddies" do not gain anything. They still are limited to acting on their initiatives.
Plus, in order to take buddies along, they had to move to him (or he had to move to them) which would have taken up minimally a move action (and maybe more than one move action) along the way. Not too hard to take one buddy with you, but a bit of coordination and effort to take more than one.
Granted, a buddy could have Delayed his action, gotten picked up by the spell caster, and then can full round attack once he gets to where he needs to be, but in this case, he Delayed, pushing all of his future inits back.
All in all, the only weird thing about this is that the caster cannot move once he gets there. This is a remnant of the old "you are disoriented from translocating" from earlier editions. A DM could put this remnant in for all creatures carried in the Teleport, the only problem there is that it screws up their initiatives if you do so (either they lose one, or their inits go after the spell caster, or something depending on how you rule it).