Brother MacLaren
Explorer
No. Very small animals can exist in great diversity; random anomalies and aberrations can exist here and there. But Medium or larger animals present in great enough numbers to have a sustainable population should be noted. The DM should have an idea of what the world looks like, and be able to communicate this to his players. This helps them get immersed in the setting. And that is one GREAT advantage of creating random encounter tables. The DM actually has to sit down and think about what monsters and animals exist in the Dragonspine Mountains west of the capital city or the Blackwind Forest to the south. Good setting resources, such as the D&D Gazetteers, included such lists. It was not assumed "everything published can be found in every region."Rackhir said:Does the DM need to explicitly mention all of the animals in an area?
It depends on the setting. Cattle don't exist in Star Wars; "Improved Bull Rush" was renamed "Improved Bantha Rush" to emphasize this point. Okay? So if I'm playing in that setting, and there are herds of cattle on Tatooine, that would jar my immersion in the setting. Suddenly, the world doesn't look like how I imagined it. Same if I was in a game set in early Australian history.Rackhir said:Buffalo or even cattle in massive herds roaming Australia pre-european settlement, would be every bit as out of place as dinosaurs in Europe during the middle ages. Yet most americans/europeans wouldn't bat an eye at it because those creatures are "normal" to their backgrounds.
Middle-Earth doesn't have half-orcs AFAIK. If I'm playing a game set in the Third Age of Middle-Earth, and suddenly there's a half-orc in the party, it's going to jar my immersion in the setting. Or hobbits riding dinosaurs, or drow.
If I'm playing in a grim-and-gritty Conan game, the appearance of a NG academically inclined wizard with a 21st-century view on human rights and democracy is going to jar my immersion in the setting.
I view it as an obligation of the player to create a PC that works with the DM's vision of the game world. It is not the obligation of the DM to create a kitchen-sink world in which anything published by WotC is admissable. It is, however, the DM's obligation to communicate to his players what the game world is like.