Aholibamah
First Post
I'm preparing for this adventure and what I'm after here is not so much the meat of the adventure but the fluff surrounding it. The pcs will accompany a clever, coolheaded diplomat (aristocrat level 6) on a mission to a Theocratic Republic mostly led by hobgoblins but also with some human and other races among the leadership.
I'm depicting the hobgoblins as a rather aristocratic warrior race who leave craftsmanship and shopkeeping to 'lesser races'. (maybe like the Mamelukes in that they're quasi-religious warriors who require demonstration of ability to gain rank)
So to give a sense of structure I'd like some ideas based on:
1. The arrival in the Theocracy's borders
2. Travel to the capital.
3. Arrival in the capital--meet and greet, what they might see.
4. The process of negotiations. (trade treaty, agreements about maintaining the peace and dealing with piracy in mutually used territory such as major rivers and a shared coastline, also banditry along the borderlands)
5. Events.
6. Plans for departure.
I'm depicting the hobgoblins as a rather aristocratic warrior race who leave craftsmanship and shopkeeping to 'lesser races'. (maybe like the Mamelukes in that they're quasi-religious warriors who require demonstration of ability to gain rank)
So to give a sense of structure I'd like some ideas based on:
1. The arrival in the Theocracy's borders
2. Travel to the capital.
3. Arrival in the capital--meet and greet, what they might see.
4. The process of negotiations. (trade treaty, agreements about maintaining the peace and dealing with piracy in mutually used territory such as major rivers and a shared coastline, also banditry along the borderlands)
5. Events.
6. Plans for departure.