RigaMortus2
First Post
Kafkonia said:I personally wouldn't allow taking 20 because, as written under the "Try Again" portion of Diplomacy, "Even if the initial Diplomacy check succeeds, the other character can be persuaded only so far, and a retry may do more harm than good. If the initial check fails, the other character has probably become more firmly committed to his position, and a retry is futile."
Hmmm... I don't know. I see your point, but I think it can go either way. The only way to "fail" a Diplomacy check is either rolling below the set DC for changing an attitude, or rolling lower than the opposed roll when trying to negotiate or resolve a sitation where you and the target have opposing sides.
If I am trying to shift attitudes, there is a penalty for failure if I roll bad enough (I can shift them down a notch).
If I am trying to plead my case or win an arguement and roll bad, the target just becomes more firmly committed to his position. I don't know if that is a penalty per se. I mean, you can always retry, it is just advised not to. If you win the roll, you can also try again, but why would you want to if you are winning your case?