Cobblestone
First Post
The Diplomacy rules are all hunky-dory for getting NPCs to like you, but how does one go about getting a group of NPCs to actively dislike you, to the point of putting themselves in danger to do you harm?
Looking at the DC charts, the DC for getting an NPC who is Unfriendly to become Hostile, is "less than 5." This seems a little too easy.
What I'm looking for is a well-rationed DC for convincing NPCs to attack (sort of like Dragonlance Kender' Taunt ability, but without any supernatural backing). Also, what would the DC be for getting an NPC to hate a third party, if the third party wasn't able to [verbally] defend themselves (and so using opposed Diplomacy checks wouldn't apply)?
Any suggestions?
Any suggestions that aren't "role-play it out" or "stick a knife in 'em?"
Thanks,
C-stone
Looking at the DC charts, the DC for getting an NPC who is Unfriendly to become Hostile, is "less than 5." This seems a little too easy.
What I'm looking for is a well-rationed DC for convincing NPCs to attack (sort of like Dragonlance Kender' Taunt ability, but without any supernatural backing). Also, what would the DC be for getting an NPC to hate a third party, if the third party wasn't able to [verbally] defend themselves (and so using opposed Diplomacy checks wouldn't apply)?
Any suggestions?
Any suggestions that aren't "role-play it out" or "stick a knife in 'em?"
Thanks,
C-stone