Here's the scenario:
A group of town guards (not necessarily evil) have been given orders to ambush a group of PCs and arrest them for treason. The characters are, in fact, technically guilty of treason by the letter of the law (greater good and all that).
So, my questions:
1) Would the town guards approach the characters as "hostile" or "unfriendly"? There would be like 19-20 guards for only about 4 PCs, and the guards are veterans, so they wouldn't necessarily be afraid of the PCs.
2) If a character with high Charisma made a Diplomacy check and got a total of 26 (enough to turn hostile guards to 'indifferent'), how would that affect the guards' intentions and actions? Would that check be enough to try to talk down the guards, reason with them, and perhaps get out of being arrested? Perhaps a follow-up Bluff roll with a circumstance bonus for having rolled such a high Diplomacy check?
A group of town guards (not necessarily evil) have been given orders to ambush a group of PCs and arrest them for treason. The characters are, in fact, technically guilty of treason by the letter of the law (greater good and all that).
So, my questions:
1) Would the town guards approach the characters as "hostile" or "unfriendly"? There would be like 19-20 guards for only about 4 PCs, and the guards are veterans, so they wouldn't necessarily be afraid of the PCs.
2) If a character with high Charisma made a Diplomacy check and got a total of 26 (enough to turn hostile guards to 'indifferent'), how would that affect the guards' intentions and actions? Would that check be enough to try to talk down the guards, reason with them, and perhaps get out of being arrested? Perhaps a follow-up Bluff roll with a circumstance bonus for having rolled such a high Diplomacy check?