Diplomatic Immunity: Almost Ready Maybe?

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Bront said:
Picky, Picky, Picky :p

I'm excited that Plague is starting up soon, as well as SoM should be picking up for me soon :)

Not that I'm complaining about Vasha's thing :)

Rystil's such a tease, posting the thread hours before he posts something we can reply to. :p :lol:

Plague is probably the one I'm least excited about, as the Animist captures more of the abilities I though the Shaman would get from the short description (plus the Shaman looks a little weak next to it too). :(
 

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unleashed said:
Rystil's such a tease, posting the thread hours before he posts something we can reply to. :p :lol:

Plague is probably the one I'm least excited about, as the Animist captures more of the abilities I though the Shaman would get from the short description (plus the Shaman looks a little weak next to it too). :(
You should have switched.

I'm excited about them all, so can't complain about any of them.
 

unleashed said:
Rystil's such a tease, posting the thread hours before he posts something we can reply to. :p :lol:

Plague is probably the one I'm least excited about, as the Animist captures more of the abilities I though the Shaman would get from the short description (plus the Shaman looks a little weak next to it too). :(
Well, Shaman is a double-caster, so it has less abilities right off the chart in favour of larger amounts of magic, and you might underestimate the utility of large numbers of domain powers that are switchable each day ;)

Though if you'd like to switch to an Animist, that's cool with me too.
 


Bront said:
You should have switched.

I'm excited about them all, so can't complain about any of them.

Well I didn't want to step on Keia's idea, so I stuck with the Shaman, not that I don't like it but I think it's a little underpowered due to the fact it lost most druid abilities with little to replace them. Guess I'll just have to see how it plays, especially the channel spirit ability as Rystil's been really vague about it.
 

unleashed said:
Well I didn't want to step on Keia's idea, so I stuck with the Shaman, not that I don't like it but I think it's a little underpowered due to the fact it lost most druid abilities with little to replace them. Guess I'll just have to see how it plays, especially the channel spirit ability as Rystil's been really vague about it.
Yeah, the Ecomancer has that problem, as well as the fatiguing factor of casting, and the fact that when they cast in unnatural areas, spells are more expensive, and that they don't even have the HP, BAB, or weapon selection of a druid.

But it fit the character, and I'm having fun, so that's what counts. And I'm sure that as we play the classes more, RA will spot power issues and deal with them. :)
 

Bront said:
Yeah, the Ecomancer has that problem, as well as the fatiguing factor of casting, and the fact that when they cast in unnatural areas, spells are more expensive, and that they don't even have the HP, BAB, or weapon selection of a druid.

But it fit the character, and I'm having fun, so that's what counts. And I'm sure that as we play the classes more, RA will spot power issues and deal with them. :)
You think Ecomancers are underpowered? Wow, if anything, I thought they might be edging on a bit too powerful :heh:
 

unleashed said:
Well I didn't want to step on Keia's idea, so I stuck with the Shaman, not that I don't like it but I think it's a little underpowered due to the fact it lost most druid abilities with little to replace them. Guess I'll just have to see how it plays, especially the channel spirit ability as Rystil's been really vague about it.
Well, it depends, I guess. I do think it is balanced, but we shall see, I s'pose.
 

Rystil Arden said:
Well, Shaman is a double-caster, so it has less abilities right off the chart in favour of larger amounts of magic, and you might underestimate the utility of large numbers of domain powers that are switchable each day ;)

Though if you'd like to switch to an Animist, that's cool with me too.

As for the Shaman being a double caster...so is every other gestalt you've made that started as two spellcasting classes, (edit) with the Arcanist actually gaining abilities from a simple Sorcerer/Wizard combination :).

No switching for me, I'll play what I chose as I like the flavour of the class...what follows are just some constructive comments about why I think it's a little weak.

Merging a Cleric/Druid, they gain nothing apart from the special abilities and spells (as they have exactly the same BAB, Saves, HP, and of course it got stuck with Druid armour/weapons which subtracts from the Cleric) so that's somewhat of a downside too when they lost a lot of druid powers with no replacements.

Most of the domain powers are fairly weak 1/day things so that's not a great selling point, and the spells the spirits can grant are restricted by their power level so that's not terribly good either, especially when you only get to select one full domain at 1st level having protection forced on you.
 
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Rystil Arden said:
You think Ecomancers are underpowered? Wow, if anything, I thought they might be edging on a bit too powerful :heh:
The Fatiguing is a HUGE disadvantage, particularly at low levels.

Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Exhausted
An exhausted character moves at half speed and takes a -6 penalty to Strength and Dexterity. After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue.

So, a first level Ecomancer cast's a first level spell in an unnatural environment, and is at best Fatigued, Potentialy Exhausted. One spell, and the character is rendered nearly useless. The extra unnatural drain combined with the fatiguing realy hurts.

Keep in mind, the second Vasha ever expends 3/4 of her spell points, she colapses unable to move or lift herself for an hour. (Str -1 net)

The casting is open and flexable, but full druid progression is not full cleric progression as far as general power and usefullness.

Now, in a natural environment, they're fantastic, but they are so tied to spellcasting with the lower BAB and HP.

They do get more Druid abilities than I thought (low level druid powers aren't as memorable, so I forgot, sorry), and Wildshape can be usefull, but their spellcasting aspect could be cripling.
 

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