Diplomatic Immunity: Almost Ready Maybe?

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unleashed said:
Channel Spirit doesn't have nearly as many uses though and of course I have no idea how long it lasts or what it can do exactly...undefined powers do tend create the appearance of weakness.

It's really complicated, and I dread having to write the rules for it if I ever publish this--I may just change the class for publication to avoid it. Basically, let's just say it varies greatly between spirits and involves my ability to quickly create templates that you then apply them to your character :D
 

unleashed said:
I omitted that because I didn't want to discuss it. :D

But really a d8 for someone that stays out of combat seems a little extravagant. ;)
No, it's really an incredible lifesaver, and who says we're staying out of combat? A Wizard/Cleric can mix it up too, and they've got a huge variety of AC buffs to make up for the new armour restriction.
 

Rystil Arden said:
If you like, I can make the + Cha bonus spirits into a special ability of Spirit Pact and then write 2 Spirits, 3 Spirits, 4 Spirits, etc to fill each level--it wouldn't change a thing, but there'd be something each level :D

Well now that I think about it, there really are too many spirits...one per two levels + Cha bonus would probably be about right, combined with what I said earlier about them being minor (3rd domain), major (6th domain), or elder spirits (9th domain), instead of being split into 5 levels of power.

That's right now I'm suggesting a reduction in power, weird aren't I. :p :lol:
 

unleashed said:
Well now that I think about it, there really are too many spirits...one per two levels + Cha bonus would probably be about right, combined with what I said earlier about them being minor (3rd domain), major (6th domain), or elder spirits (9th domain), instead of being split into 5 levels of power.

That's right now I'm suggesting a reduction in power, weird aren't I. :p :lol:
Well, remember that you can only have up to Charisma mod active at any one time ;)

If you really want the downgrade in power, though, I could do it for you :lol: As for the power levels in spirits, initially there was one power level for every spell level starting at 1 (so 9), and I cut them to 5, which I sort of like for now.


Edit: Hmm...though the fact that you are unsure as to whether it is overpowered or underpowered may mean that it is actually balanced :lol:
 

Rystil Arden said:
No, it's really an incredible lifesaver, and who says we're staying out of combat? A Wizard/Cleric can mix it up too, and they've got a huge variety of AC buffs to make up for the new armour restriction.

Which they should be applying to those who can make far better use of them. :D

I'm only playing with you Rystil...let it go. ;) :lol:
 

unleashed said:
Which they should be applying to those who can make far better use of them. :D

I'm only playing with you Rystil...let it go. ;) :lol:
Not until you admit that a gestalt party made up of a Wizard/Cleric and a Sorcerer/Druid is unilaterally superior to one made up of a Wizard/Sorcerer and a Cleric/Druid :p
 


Rystil Arden said:
Well, remember that you can only have up to Charisma mod active at any one time ;)

If you really want the downgrade in power, though, I could do it for you :lol: As for the power levels in spirits, initially there was one power level for every spell level starting at 1 (so 9), and I cut them to 5, which I sort of like for now.

Edit: Hmm...though the fact that you are unsure as to whether it is overpowered or underpowered may mean that it is actually balanced :lol:

Well since I'm quite happy to play with two domains at any other time (though I would prefer to choose both domains--protection is not a usual choice for me), it doesn't really matter as the plus Cha mod spirits are a bonus. Though whether they're actually useful is in question with the Shaman having full access to Druid spells as well as Cleric spells a lot of the domains are only really granting their power as they can already access the spells. ;)

No, I think we'll just leave the Spirit Pacts for now :], and play the Shaman as is and see how it turns out. :)

Well I actually think the Shaman is pretty balanced on review as a direct Cleric/Druid gestalt (ignore all earlier posts on the subject :heh: ), but I'm not too sure if it or many of the other classes are balanced with regard to some of what I consider to be the 'more powerful' gestalt classes you've made like the Amazon, Animist, Avenger, Liberator, and Nymph.

I think they're what started me looking at the Shaman in the first place as being weak...it's not weak from a pure gestalt point of view, they're just tougher. :heh: :uhoh:
 
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