Dire Charge

Tequila Sunrise

Adventurer
Reasonably, if a character is able to make a full attack at the end of a charge, he/she would also be able to do so as a standard action. I can't think of any particular reason as to how this could unbalance anything, but I could be wrong. Ideas?
 

log in or register to remove this ad

Gut reaction; No - I wouldn't allow it.

The charge portion of the action is a limiting requirement (straight line, etc).

If you allowed full attack as a standard action, then the character could take any move first...
 


Psimancer said:
Gut reaction; No - I wouldn't allow it.

The charge portion of the action is a limiting requirement (straight line, etc).

If you allowed full attack as a standard action, then the character could take any move first...
Very true. It would be easy to stipulate that a character can only move in a straight line while moving/full attacking, so keep the criticisms coming!
 

Hm, I don't think I like the premise of this thought exercise, because the ability to make a full attack at the end of a charge is highly situational. If a character has this ability, he is either a monster (with the special ability Pounce or whatnot), or otherwise is using a feat. The only feats I recall that offer this ability do so situationally, such as "Catfolk Pounce", which is limited to a very specific level-adjusted race, and only applies to flat-footed opponents.

More specifically, allowing a move action with a full attack means that with Spring Attack a character could move-attack-move. This is, of course, a VERY powerful ability, which is partially replicated by the string of Bounding Assault (et al) feats in the PHB2. Replacing all of those very-high-level feats with one feat is, in my estimation, generally a bad idea.
 

Machiavelli said:
Hm, I don't think I like the premise of this thought exercise, because the ability to make a full attack at the end of a charge is highly situational. If a character has this ability, he is either a monster (with the special ability Pounce or whatnot), or otherwise is using a feat. The only feats I recall that offer this ability do so situationally, such as "Catfolk Pounce", which is limited to a very specific level-adjusted race, and only applies to flat-footed opponents.
Yes, this option is highly situational, but then again Dire Charge is an epic feat. I'm adjusting this feat because it bugs me that it's so limited. If I can take the equivalent of a full round action and two move actions (Dire Charge as part of a charge), why can't I take the equivalent of a full round action and a single move action (Dire Charge as I would have it)?

Machiavelli said:
More specifically, allowing a move action with a full attack means that with Spring Attack a character could move-attack-move. This is, of course, a VERY powerful ability, which is partially replicated by the string of Bounding Assault (et al) feats in the PHB2. Replacing all of those very-high-level feats with one feat is, in my estimation, generally a bad idea.
Right you are. So here is my revised Dire Charge, which does not step on Bounding Assault's toes; poke as many holes in it as you can.

Dire Charge allows two options:
1. The option presented in the ELH.
2. As a full round action, you can make a full attack and move up to your base speed in a straight line. If you use this option, you cannot modify your movement in any way such as by Hiding, Moving Silently or Tumbling.

Neither option is actually a full attack, so you cannot use attacks derived from anything other than your base attack bonus, such as from the haste spell or by wielding a secondary weapon, unless you would normally be able to gain such attacks as part of a charge or standard action.
 

Or you could take 4 levels of Psychic Warrior, pick up the power: Psionic Lion's Charge, take the feats: Speed of Thought and Psionic Charge and get to charge and do a full attack as well as make up to a 90 degree turn durning the charge. If not using the turn, you get a +10-ft. insight bonus to your speed.

4 levels, not epic.

Ciao
Dave
 


None of these posts have anything to do with the question he asked, haha. But, no, in answer, Dire Charge is built the way it is on purpose, play a Swiftblade if you want to move then full attack.
 

Thanks, guys, but I'm not presenting this feat alteration as a player. I'm actually revamping the epic rules; perhaps I should have posted this in the house rules forum but I decided to post it here because I thought you would be more in tune with its balance issues.
 

Remove ads

Top