I would recommend changing the rules for characters that are disabled, unconscious and dying. This is an area that is subject to frequent house rules and I would like to present my already playtested house rule for consideration:
My aims for this rule were to:
1) Increase the disabled range, the uncionscious range and the negative hit point buffer in general to reduce the lethality of single attacks (particularly helps lower level characters)
2) Provide uncertainty in terms of the precise timing of death and thus increase the urgency of healing intervention
3) Bring the rules for stabilization closer in-line with other sub-systems of the game (the 10% chance to stabilize was an anomaly - I use Fortitude saves instead)
Without further ado, here is the rule I have been using/playtesting and which I would recommend for the Pathfinder RPG:
Characters become disabled at 0 and remain disabled until they reach -(10 + Constitution bonus) hit points at which point they are unconscious and dying. Characters die when they reach -(20 + 2 x Constitution bonus) hit points. When disabled, characters taking a strenuous action lose 1d6 hit points. Upon reaching unconsciousness, a character begins to die an therfore loses 1d6 hit points per round until stabilized (or dead). A character can stabilize on his own (Fortitude save, DC 10 + current number of hit points below zero), or can be stabilized by somebody else using the heal skill (Heal check, DC 10 + current number of hit points below zero) or using healing magic (automatic stabilization).
I should probably note that I chose such high DCs for self-stabilization, so that it is possible but difficult to pull of and thus to give an incentive to the party to hurry to help their ailing comrade. I was thinking of using lower DCs, such as '5 +current number of hit points below zero' or even just 'current hit points below zero', but ultimately settled on the above.
My aims for this rule were to:
1) Increase the disabled range, the uncionscious range and the negative hit point buffer in general to reduce the lethality of single attacks (particularly helps lower level characters)
2) Provide uncertainty in terms of the precise timing of death and thus increase the urgency of healing intervention
3) Bring the rules for stabilization closer in-line with other sub-systems of the game (the 10% chance to stabilize was an anomaly - I use Fortitude saves instead)
Without further ado, here is the rule I have been using/playtesting and which I would recommend for the Pathfinder RPG:
Characters become disabled at 0 and remain disabled until they reach -(10 + Constitution bonus) hit points at which point they are unconscious and dying. Characters die when they reach -(20 + 2 x Constitution bonus) hit points. When disabled, characters taking a strenuous action lose 1d6 hit points. Upon reaching unconsciousness, a character begins to die an therfore loses 1d6 hit points per round until stabilized (or dead). A character can stabilize on his own (Fortitude save, DC 10 + current number of hit points below zero), or can be stabilized by somebody else using the heal skill (Heal check, DC 10 + current number of hit points below zero) or using healing magic (automatic stabilization).
I should probably note that I chose such high DCs for self-stabilization, so that it is possible but difficult to pull of and thus to give an incentive to the party to hurry to help their ailing comrade. I was thinking of using lower DCs, such as '5 +current number of hit points below zero' or even just 'current hit points below zero', but ultimately settled on the above.