Henry
Autoexreginated
Forgotten Realms
The Hook:I've always liked snippets of the Realms ever since old Dragon magazines. However, I was not much of a fan until playing in a game in 2001 under a DM who lived, breathed, and ate Realmslore. He reminded me of something I had been sleeping at the switch on: How to breathe life into a campaign, and make it seem dynamic. The fact that he kept the attention of THIRTEEN PLAYERS for several months told me that he was a pretty darned good DM, and told me that FR was a really great setting once you got past any problem players trying to force a certain "vision" on the rest of the group. (it didn't happen to us, because we've got a pretty easygoing group, but the fear of it happening kept me away from using the FR for years.)
The Line: The excessive detail of the setting was its strength, not a weakness to me. If I want an encyclopedic campaign world, here is where I go.
The Sinker: I'll always have a place for the Realms in my heart and gaming table when I feel the urge, but I do have to say the sweeping changes that have been hinted at is leaving me cold to it. If I run again, unless the new setting blows me away with some unrevealed knowledge, I think all my realms gaming will be at 1372DR and previous.
Eberron
The Hook:The pictures of the lightning rail, the new role for half-elves, the cosmopolitan atmosphere, the Last War and it's Pulp 1920's and 30's undertones sold me on this setting. The new role for Hobgoblins as a fallen empire with a still-proud people, Orcs who were not your typical "crush-kill" orcs, etc. had me looking.
The Line:I still enjoy Eberron. I have run two fairly large campaigns in it (1st to 10th, and 11th to 16th levels). I will probably one day run it again.
The Sinker:Nothing has sunk me yet, and James Wyatt's recent news that they heard the fans are AREN'T advancing the timeline per se have made me happy; I feel like it's sticking to the original 2004 vision for the setting, with lots of options, but not injecting a lot of continuity issues, etc. that DMs will have to deal with.
The Hook:I've always liked snippets of the Realms ever since old Dragon magazines. However, I was not much of a fan until playing in a game in 2001 under a DM who lived, breathed, and ate Realmslore. He reminded me of something I had been sleeping at the switch on: How to breathe life into a campaign, and make it seem dynamic. The fact that he kept the attention of THIRTEEN PLAYERS for several months told me that he was a pretty darned good DM, and told me that FR was a really great setting once you got past any problem players trying to force a certain "vision" on the rest of the group. (it didn't happen to us, because we've got a pretty easygoing group, but the fear of it happening kept me away from using the FR for years.)
The Line: The excessive detail of the setting was its strength, not a weakness to me. If I want an encyclopedic campaign world, here is where I go.
The Sinker: I'll always have a place for the Realms in my heart and gaming table when I feel the urge, but I do have to say the sweeping changes that have been hinted at is leaving me cold to it. If I run again, unless the new setting blows me away with some unrevealed knowledge, I think all my realms gaming will be at 1372DR and previous.

Eberron
The Hook:The pictures of the lightning rail, the new role for half-elves, the cosmopolitan atmosphere, the Last War and it's Pulp 1920's and 30's undertones sold me on this setting. The new role for Hobgoblins as a fallen empire with a still-proud people, Orcs who were not your typical "crush-kill" orcs, etc. had me looking.
The Line:I still enjoy Eberron. I have run two fairly large campaigns in it (1st to 10th, and 11th to 16th levels). I will probably one day run it again.
The Sinker:Nothing has sunk me yet, and James Wyatt's recent news that they heard the fans are AREN'T advancing the timeline per se have made me happy; I feel like it's sticking to the original 2004 vision for the setting, with lots of options, but not injecting a lot of continuity issues, etc. that DMs will have to deal with.