Disappointment in thinning Dragon content

I thought the Unearthed Arcana anoucement looked great, like a response to this thread!

Of course, many disagree. Which is part of the problem WotC faces.

I can be stoked about the new stuff and very disappointed in the general quality of the magazines at the same time.
 

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If only there were someone whose core responsibility was updating the web site, regardless of what conventions were coming up.

If only there were a way to post-date content, or a content calendar, so that these things could be queued before the content is due to be viewed and before any conferences.

I'm not talking about the guy who updates the web site.


I'm talking about the guys that do all the work writing/editing/reading over the various content that they tell the guy who updates the website to update said website with...

those guys are busy.

Good snarkiness factor though! 6.5 out of 10. :D
 

I wouldn't pay 6 bucks a month for the e-zines. Dungeon seems to be mostly short, low-level, delve-style modules. I'm not even sure what's in Dragon anymore. Whenever I go to WotC.com, I see a bunch of preview stuff that WotC should be paying me to read and a bunch of little "Class Acts" type articles that do not interest me at all.

I pay for the Compendium. So far, its worth it.

But Dungeon and Dragon are a shadow of their former selves.
 

I wouldn't pay 6 bucks a month for the e-zines. Dungeon seems to be mostly short, low-level, delve-style modules. I'm not even sure what's in Dragon anymore. Whenever I go to WotC.com, I see a bunch of preview stuff that WotC should be paying me to read and a bunch of little "Class Acts" type articles that do not interest me at all.

I pay for the Compendium. So far, its worth it.

But Dungeon and Dragon are a shadow of their former selves.

Dragon I hardly ever look at much anymore... Dungeon I get a fair amount of use out of.

I think they've done a pretty decent job with dungeon. The adventures might be smaller, but they seem to have a little more then just go fight monsters.
 

I've stopped reading Dragon entirely as it's usually awful these days. I do read the adventures - however rare and precious they are - that appear in Dungeon to see what the maps are like. Then I spend the rest of the month praying that the maps will be put up and untagged so I can actually use them.
 

I've stopped reading Dragon entirely as it's usually awful these days. I do read the adventures - however rare and precious they are - that appear in Dungeon to see what the maps are like. Then I spend the rest of the month praying that the maps will be put up and untagged so I can actually use them.

I read very little of Dragon. The stuff there always seems overpowered and I think the game has enough powers and feats.

What I would like to see is stuff for out of combat like making strongholds, creation of cities, how to deal with holdings and being leaders of an organization. I'd like to have lists of things that PCs can spend money on besides magical stuff. How much does a Mule cost? How much can it carry? How much does a butler cost a week? How much does a 2 story house cost? How long does one take to be built?

I'd like to see advice on having a naval based campaign. I'd really like for an area in an already established world to be elaborated on. Take one of those 2 page write-ups in the Eberron book and turn it into a huge article once a month. If they really want to make their fire-and-forget campaigns work they should give us more info in DDI. That would really be worth the money we pay.
 

to me, this is one of the problems with 4e. so much player focus that there's always a massive focus on new crunch instead of providing more interesting wyas to use the current material in the current system. There needs to be some effort on making the setting come alive with more characters, details, organizations, etc... that doesn't rely heavily on adding new magic items, feats, powers and prestige classes to the game at the same time.

Something like "Core Only" where they discuss world building using only the player's handbook to showcase that the core book by itself is not some crippling limitation that needs to be overcome with wave after wave of splat book.
 

Something like "Core Only" where they discuss world building using only the player's handbook to showcase that the core book by itself is not some crippling limitation that needs to be overcome with wave after wave of splat book.

I'm all for improvements to what's coming out on Dragon and Dungeon, but where is WotC conveying a message that PHB1 is an incomplete product?

If the argument is that such message is between the lines as product after product is churned out, then I would argue this message is by no means 4e-specific. If this message is elsewhere, I'll fully admit to missing it if you can point it out to me.

To be honest, this message feels like it comes more from fans than from WotC. The folks that considered PHB1 incomplete due to the lack of Barbarian, Monk, Sorcerer, Bard, Gnome, and Half-orc come to mind. And I'm not commenting on whether there is a worthy debate there or not, merely that the concept that the core book is cripplingly limited seems to be a result of customer expectation and not corporate messaging.
 

Gets back to what you consider core, but I"m not advocating including the classes/races left out. I'md advocating more player advice on using existing classes. I'm advocating more tips on how to role play characters for a vareity of fantasy genres. I'm advocating more real world knowledge that player characters may know thanks to their own background skills.

There can be much more to the game than another feat, power, class or race to get players into the game. In my opinion, WotC has gone so full steam in one directon that they've left the actual heavy lifting of providing how things might work, what the players may know, what some of those skills the players may have represent outside of gaming components, that it all falls on the GM.


I'm all for improvements to what's coming out on Dragon and Dungeon, but where is WotC conveying a message that PHB1 is an incomplete product?

If the argument is that such message is between the lines as product after product is churned out, then I would argue this message is by no means 4e-specific. If this message is elsewhere, I'll fully admit to missing it if you can point it out to me.

To be honest, this message feels like it comes more from fans than from WotC. The folks that considered PHB1 incomplete due to the lack of Barbarian, Monk, Sorcerer, Bard, Gnome, and Half-orc come to mind. And I'm not commenting on whether there is a worthy debate there or not, merely that the concept that the core book is cripplingly limited seems to be a result of customer expectation and not corporate messaging.
 

dndinsider[MENTION=17465]Wizard[/MENTION]s.com

don't forget to write and let them know what you think of the current issues and the current methology for both good and ill.
 

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