JVisgaitis
Explorer
Do you add all attack bonuses into a disarm attempt or just do the opposed roll as stated? I've always assumed its just the opposed roll, but a player was asking. Thanks!
Step 2
Opposed Rolls. You and the defender make opposed attack rolls with your respective weapons.... (plus some stuff about wpn/creature size modifiers and non-melee weapons)
kjenks said:True Strike + whip (wielded two-handed for an extra +4)
Hypersmurf said:Only if one subscribes to the FAQ answer that "a longsword wielded in two hands is a two-handed weapon".
For what it's worth, last time I queried CustServ on that answer, they said "Actually we have been waiting for that FAQ entry to either be changed or taken out for a while now. No, your one-handed weapon is not a two-handed weapon for figuring hardness, nor does your one-handed weapon cease to be such when wielding it in two hands. We are still in the process of trying to get this entry either removed or edited."
If a one-handed weapon does not cease to be such when wielding it in two hands, then it does not become a two-handed weapon, and the +4 to Disarm checks due a two-handed weapon is inapplicable.
-Hyp.