IndyPendant
First Post
The monk in my party startled me by trying to disarm a large steel shield from a beefed-up gnoll they were fighting. Unable to find rules on it with a quick check, I made a decision I since think was incorrect: I just applied the 'held in two hands' modifier of +4 to the goblin's roll. Monk succeeded.
After the game, we discussed it for a while, and as far as we can tell, there are no rules for shield disarming. However, a large steel shield is both gripped in the hand *and* strapped to the arm (once? Or twice? Not sure on that), while a small steel shield and buckler are both also strapped to the arm.
So what I had decided then was to used the Spiked Gauntlets as an example for the large steel shield--cannot be disarmed. For them small steel shield, use the Locked Gauntlets as an example--+10 to resist disarm. And then for the buckler, use the 2h weapon mod--+4 to resist disarm.
Also, how would you handle the opposed attack roll? I decided to just make the gnoll roll as if he were attacking with his sword, since if I made him roll as if attacking with his shield he'd suffer a -4 for off-hand attacks, lose his weapon focus bonus, etc etc, basically making the monk a shoo-in to get the shield. And what size are monk's fists for the purposes of a disarm anyways? Should the large steel shield have gotten a +4 size bonus? Or even +8?
I'm not entirely happy with these new rules I decided on either--and, of course, neither is the monk's player, tho he's willing to accept my decision. It seems to me that by definition disarming a shield should be more difficult--perhaps significantly more difficult--than disarming something that is merely held. But since I've never come across this before, and since I dislike in particular the cannot-disarm rule I made for the large steel shields, I thought I'd toss this out to you.
What would you do in this situation? What would be your modifiers to the rolls?
After the game, we discussed it for a while, and as far as we can tell, there are no rules for shield disarming. However, a large steel shield is both gripped in the hand *and* strapped to the arm (once? Or twice? Not sure on that), while a small steel shield and buckler are both also strapped to the arm.
So what I had decided then was to used the Spiked Gauntlets as an example for the large steel shield--cannot be disarmed. For them small steel shield, use the Locked Gauntlets as an example--+10 to resist disarm. And then for the buckler, use the 2h weapon mod--+4 to resist disarm.
Also, how would you handle the opposed attack roll? I decided to just make the gnoll roll as if he were attacking with his sword, since if I made him roll as if attacking with his shield he'd suffer a -4 for off-hand attacks, lose his weapon focus bonus, etc etc, basically making the monk a shoo-in to get the shield. And what size are monk's fists for the purposes of a disarm anyways? Should the large steel shield have gotten a +4 size bonus? Or even +8?
I'm not entirely happy with these new rules I decided on either--and, of course, neither is the monk's player, tho he's willing to accept my decision. It seems to me that by definition disarming a shield should be more difficult--perhaps significantly more difficult--than disarming something that is merely held. But since I've never come across this before, and since I dislike in particular the cannot-disarm rule I made for the large steel shields, I thought I'd toss this out to you.
What would you do in this situation? What would be your modifiers to the rolls?