Fanaelialae
Legend
Fair, but I've read play reports from DMs who would undoubtedly consider themselves CaW, wherein the plans the players executed were (IMO) irrationally convoluted and would have probably been doomed to failure, yet they succeeded in that DM's game. Heck, the very post that came up with CaW and CaS has an example of CaW style play that probably wouldn't work in my game (kiting an owlbear to a giant beehive while throwing mud in order to steal honey).I think it’s debatable whether what you are calling CaW here is actually CaW.
A CaW style game doesn't need to be hard or deadly. I would agree that many people who play it prefer it not to be easy, but that doesn't mean that a game that is easy isn't CaW.