hamishspence said:I tend to the idea that most old and new fluff can be pulled into a coherent whole. Hopefully, the current edition of D&D will lead that way: maybe clear up a few mysteries.
paradox42 said:The Cogent, from Upper_Krust's Immortals Handbook Epic Bestiary, is very likely based on the Draeden from the original Immortals box set. Its nickname, "World Flayer," calls the image of a Draeden to mind immediately if one has ever seen the original monster entry, and its description is fairly close to that of a Draeden (though Cogents are far smaller- only a couple hundred feet long or so). The IH version is a CR 88 entity from the "Far Place" which is essentially like the Far Realm in 3E Manual fo the Planes.
paradox42 said:For my own game, I've actually decided as an exercise in pure game mathematics to stat up a Draeden closer to the original miles-long creature; I settled on a number of 4 feet of length per hit die, and 55,000 HD for the base creature (i.e. before advancement).I sincerely doubt I'll ever actually use one, but it's amusing to make uber-monsters anyway.
paradox42 said:To the OP, is your intent with this thread to generally discuss the beasts, or to try figuring out which entities in the D&D metaplot might be Draedens?
As an aside, I have no idea what this "Ulgurashek" is.
I can suggest with fair certainty that the Serpent in Nessus (which is supposedly Asmodeus's true form) is not a Draeden, because it closely resembles an enormous snake or dragon, and Draedens don't look remotely dragonlike. Sure, the Immortals monster description suggests that some mortals see them "as dragons," but that's an illusion. A Draeden falling onto ground would not leave a spiral track, nor would it sit nursing its wounds for countless millennia in all that material- Draedens hate anything but perfect vacuum, so a Draeden falling as Asmodeus did would eat everything around it until Hell was just gone.
Fair choice. In my case, I had rules for expanded sizes before your Bestiary came out, and among the higher adjectives was "Cyclopean" which corresponds (after I made the changes to convert to your system) to between 25 and 49 miles in size. That's Macro-Titanic, to use the Bestiary definitions (note that the mileage I gave above doesn't precisely match yours, because I opted to refigure the table based feet and on powers of 2, and then round off to the nearest mile for each).Upper_Krust said:This was the problem I initially faced. However, I chose to reflect its power rather than size. The original was roughly in and around the power of Intermediate Deities/Greater Deities, so I sort of made it akin to a relatively weak Greater Deity.
When I thought about beasts that could possibly match such an enormous size, I made the connection to the original Draeden, and started thinking. My version is actually about twice the size of the original, but given the general changes 3E made over OD&D, I didn't feel that was inappropriate- nor was its power level going up by many orders of magnitude.Of course- like I said, it's not something I really think I'll ever use, though it might be cool to stage a fight between one and en entire pantheon of deities and overgods someday.Upper_Krust said:I think if you were to give it 55,000 Hit Dice then you are probably looking at a bare minimum of CR 20,000. Which means you are only going to be able to use it against Ridiculous(TM)-level PCs.
Well, the wikipedia entry on Apsu suggests that it might be more appropriate to call it a Water Draeden, but that's probably quibbling.Upper_Krust said:Apsu from the Pantheons of the Megaverse book could be a Shadow-Draeden?
Not by the original fluff (they all looked like the vast, tentacled beasts Cthulhudrew described above), but if you want to say for your own edification that one or more of them permanently changed shape to look like something else, then go ahead- nothing says your game has to follow the original fluff.hamishspence said:I assume the Draedens can vary a bit in looks.
Draedens in the original fluff are not said to be planes in and of themselves- they are creatures. That said, the mention of Ulgurshek as an Abyssal layer does point out that Draedens are in fact large enough to be planes by the Immortals Set definitions: no Draeden could fit into a plane from that set of Picoplane or smaller size, and in fact if one speculates on Draedens containing planes within themselves then a Draeden would typically be a Nanoplane. Re-engineering them for the modern edition of the game could make them much larger if that's desired, of course; certainly the largest dragon sizes have greatly inflated from OD&D.hamishspence said:The one thing any surviving Draedens should have in common is size (layer, demiplane, and, if one wishes to squeeze Far Realm megaentities into that category, continent sizes)
I would advise trying to find a copy of the original entry from the gold-box Immortals Rules set if you want to be completely accurate with regards to the original information on Draedens. Of course, as newer products have arrived on shelves over the years, they've contradicted and retconned older ones, so perhaps the information in the original gold box rules is incomplete or incorrect in some detail. It's ultimately a question of how much of the original material you want to retain in a merge with newer stuff.hamishspence said:I've only got 3rd/3.5 Ed material, so I probably don't have the full picture.
paradox42 said:So, if Neth is a baby Draeden, did these Sleepers make it somehow, or was it made by one or more Draedens that somehow stayed unfrozen?
Erik Mona said:They sounded like draedens to me, too. i was thinking specifically of that reference when I wrote the bit about Ulgurshek being curious about the fates of others of his kind.
--Erik

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.