Discussing problems with Spycraft rules...

Kaptain_Kantrip

First Post
There aren't any. Go buy the damn game, because it's hands-down the best d20 game published. AEG has beaten Wizards at their own game! :D

Haha, I bet this thread made you look after reading that Harn flamebait---er, I mean debate.

I'm less happy with the Spycraft supplements and sourcebooks (like the overpriced, flimsy GM Control Screen). The magic, mutation, chemical-boosting, bionic and psionic rules could have been much better if they were expanded into one book all their own, IMO (since someone who wants to use one of these is likely to want to use most of the rest as well to create a spy fantasy type game rather than the more realistic one provided in the Core Rule Book).

The free online adventure, BACK TO BASICS (at AEG's Spycraft site), was nicely done, and there are several cool online resources for the game as well, such as Modus Operandi.

One more tip: check out GURPS floorplans series for some nice modern maps (such as a mad scientist's giant mutant ant laboratory and a shopping mall---useful for DAWN OF THE DEAD/RESIDENT EVIL style games as well!). These floorplan sets are $15 each, come with full color counters of the characters encountered, and are double-sided (one side hex, the other square, so GURPS and d20 style combats are supported). Some are dual-statted (like the shopping mall comes with GURPS and ALL FLESH MUST BE EATEN stats).

When I was playing 3e, I incorporated most of Spycraft's (non-modern) feats and the Action Dice into my game with excellent results. It's a goldmine for any d20 game even if you never play it as intended (modern spies), which, unfortunately, I didn't get a chance to. This is the first book I felt good about spending $35 on.

Anyway, after our recent Harn argument, I thought I should swing by and plug what I consider to be the best d20 has to offer (I'm sure this will receive a warmer reception, LOL). Are you still reading this? You should be out buying (or playing) Spycraft! Get thee hence! ;)
 
Last edited:

log in or register to remove this ad

Spycraft is full of problems!

You should use HarnSpy instead, it's so perfect.

If you don't you are a stupid munchkin lowest-denominator powergamer!

Geoff.

;)
 

Kaptain_Kantrip said:
The magic, mutation, chemical-boosting, bionic and psionic rules could have been much better if they were expanded into one book all their own, IMO (since someone who wants to use one of these is likely to want to use most of the rest as well to create a spy fantasy type game rather than the more realistic one provided in the Core Rule Book).

*chuckle*

We did put them into their own book :). The Shadowforce Archer Worldbook. Not a hint or a wiff of psionics or mysticism anywhere to be found in the "silver cover" Spycraft books.
 

Geoff Watson said:
Spycraft is full of problems!

You should use HarnSpy instead, it's so perfect.

If you don't you are a stupid munchkin lowest-denominator powergamer!

Yes, HarnSpy is so much more realistic; you can play ordinary corporate wage-slave instead of some James Bond-style superhero! It has tons of details too on 20th century life; authentic McDonalds menus, urban legends and television shows! It's so detailed I want to crap my pants!

;)
 




Frostmarrow said:


I've been to Australia and it was the same thing there. Guess not.

The only problem is that because Austria is upside down compared to the rest of the world, the crap falls upwards. I just hate that.
 



Remove ads

Top