Kaptain_Kantrip
First Post
There aren't any. Go buy the damn game, because it's hands-down the best d20 game published. AEG has beaten Wizards at their own game! 
Haha, I bet this thread made you look after reading that Harn flamebait---er, I mean debate.
I'm less happy with the Spycraft supplements and sourcebooks (like the overpriced, flimsy GM Control Screen). The magic, mutation, chemical-boosting, bionic and psionic rules could have been much better if they were expanded into one book all their own, IMO (since someone who wants to use one of these is likely to want to use most of the rest as well to create a spy fantasy type game rather than the more realistic one provided in the Core Rule Book).
The free online adventure, BACK TO BASICS (at AEG's Spycraft site), was nicely done, and there are several cool online resources for the game as well, such as Modus Operandi.
One more tip: check out GURPS floorplans series for some nice modern maps (such as a mad scientist's giant mutant ant laboratory and a shopping mall---useful for DAWN OF THE DEAD/RESIDENT EVIL style games as well!). These floorplan sets are $15 each, come with full color counters of the characters encountered, and are double-sided (one side hex, the other square, so GURPS and d20 style combats are supported). Some are dual-statted (like the shopping mall comes with GURPS and ALL FLESH MUST BE EATEN stats).
When I was playing 3e, I incorporated most of Spycraft's (non-modern) feats and the Action Dice into my game with excellent results. It's a goldmine for any d20 game even if you never play it as intended (modern spies), which, unfortunately, I didn't get a chance to. This is the first book I felt good about spending $35 on.
Anyway, after our recent Harn argument, I thought I should swing by and plug what I consider to be the best d20 has to offer (I'm sure this will receive a warmer reception, LOL). Are you still reading this? You should be out buying (or playing) Spycraft! Get thee hence!

Haha, I bet this thread made you look after reading that Harn flamebait---er, I mean debate.
I'm less happy with the Spycraft supplements and sourcebooks (like the overpriced, flimsy GM Control Screen). The magic, mutation, chemical-boosting, bionic and psionic rules could have been much better if they were expanded into one book all their own, IMO (since someone who wants to use one of these is likely to want to use most of the rest as well to create a spy fantasy type game rather than the more realistic one provided in the Core Rule Book).
The free online adventure, BACK TO BASICS (at AEG's Spycraft site), was nicely done, and there are several cool online resources for the game as well, such as Modus Operandi.
One more tip: check out GURPS floorplans series for some nice modern maps (such as a mad scientist's giant mutant ant laboratory and a shopping mall---useful for DAWN OF THE DEAD/RESIDENT EVIL style games as well!). These floorplan sets are $15 each, come with full color counters of the characters encountered, and are double-sided (one side hex, the other square, so GURPS and d20 style combats are supported). Some are dual-statted (like the shopping mall comes with GURPS and ALL FLESH MUST BE EATEN stats).
When I was playing 3e, I incorporated most of Spycraft's (non-modern) feats and the Action Dice into my game with excellent results. It's a goldmine for any d20 game even if you never play it as intended (modern spies), which, unfortunately, I didn't get a chance to. This is the first book I felt good about spending $35 on.
Anyway, after our recent Harn argument, I thought I should swing by and plug what I consider to be the best d20 has to offer (I'm sure this will receive a warmer reception, LOL). Are you still reading this? You should be out buying (or playing) Spycraft! Get thee hence!

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