Absolutely.
I would love a game where your swing details make important mechanical sense.
Since this likely slows down combat you can afford to have fewer and smaller combats, to really put the emphasis on how close to death you really are. Maybe not transforming the experience from combat as sport to combat as war, but asking players to REALLY be discerning with the fights they pick.
However I haven't found any such games.
So much this. Don't overthink it. I would look at an Elric's graphic novel to get some inspiration, for example, as I posted in the other thread.My approach to this has always been a little old fashioned I think. I just read a conan story and get an adventure idea from it. To me, rather than coming up with a list of things that need to be present, I just immerse myself in that kind of material, and draw on it for adventure and situation ideas.
Are you talking expressly about sex here?How do you make a S&S campaign spicy?
Who is the we who is making them break the rules?Not only, though it's certainly a major part. Sword & Sorcery tends to have a strong transgressive element, which contributes to its reputation of being trashy fantasy.
Saying "the PCs can be villains" is certainly true, but can that be more than regular juvenile murderhobos? What about PCs who aren't really bad? How can we make them break the rules and stick it to the man, and rebel against the restrictive norms of society?
I don't think that its reputation is so much "transgressive“ as it is "juvenille," especially of the male power fantasy variety. Its reputation is more akin to Harlequin Romance Novels or, rather, "Harlequin Action Novels," but for boys.Not only, though it's certainly a major part. Sword & Sorcery tends to have a strong transgressive element, which contributes to its reputation of being trashy fantasy.
Saying "the PCs can be villains" is certainly true, but can that be more than regular juvenile murderhobos? What about PCs who aren't really bad? How can we make them break the rules and stick it to the man, and rebel against the restrictive norms of society?
I thought I was following your rant until I got to that last bit I've quoted. I don't know what arthouse movies you're watching, but if I had to point to something trashy and indefensible I'd be pointing to a MCU film rather than an Almodovar film!I like my S&S trashy and visceral and indefensible
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Infinitely more constructive than easy sniping would be for y'all to tell us what aspects of S&S is it that you really do like!
Because if your list ends up containing lots of things S&S share with other fantasy genres, and perhaps very few of the things that are decidedly Swordy or Sorcerous, then I've got news for you: you're not really a fan of S&S, and you're mostly trying to make a round peg fit a square hole.
To me S&S most of all offers the promise of unpuritan role-playing. Only a puritan would confuse that for juvenile.
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S&S needs to be the European arthouse movie you watch after watching too many Marvel superhero movies.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.