Discussion for a Kingdom of ashes OOC II

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Queen_Dopplepopolis said:
Also, a question for Kennon... will Preston be fighting at all outside of the wall? Or will the NPCs remain within the walls of Hyrwl?

I ask because he and I combined will make a very very powerful force against the undead.
Without interference (and a good reason) from you, all major NPCs can be assumed to be operating inside the city, or on the walls.

Although Preston, Dorn, and any number of the clerics saved from Oceanus can make quite a dent in any undead the serpentblood could choose to bring to bear against you, if they leave the walls, they no longer experience the benefit of having them.

The point of this battle is not to destroy the invading army. It's to protect your settlement. As a result, people intend to stick close and use their resources in that capacity as much as is possible.

After all, even if you're attacked by thousands of ghouls and hundreds of vilewights, they still have to come to the wall to be effective--and so the defenders have placed themselves on the walls to react to them as necessary.

Hopefully, that made sense.
 

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On another note, HAPPY BIRTHDAY TO MIK!

Congratulations on defeating the assassins for yet another year. I'll get you NEXT TIME, Nichols! :] BWHAHAHAHAHAHHAHAHAHA!
 
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It’s early morn, The taxi’s waitin’, He’s blowin’ his horn

The_Universe said:
So, to answer the question specifically, you'll probably start a little spread out (certainly within a standard movement from eachother) and then condense to being right next to each other.
Exactly. For song and spells we make Xath the middle, our point of reference in battle.
Like Kennon is saying we can move in battle (to reform or regroup as needed), but once they are on top of us (close enough for melee) we need the circle to reduce the chance of bonus on BAB. It also lets each fighter focus more on the dangers in one area, instead of our normal attackers being in front of us, behind us, on each side of us and possibly above us...
 
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Don’t know when I’ll be back again, Oh babe, I hate to go

The_Universe said:
Without interference (and a good reason) from you, all major NPCs can be assumed to be operating inside the city, or on the walls.
Although Preston, Dorn, and any number of the clerics saved from Oceanus can make quite a dent in any undead the serpentblood could choose to bring to bear against you, if they leave the walls, they no longer experience the benefit of having them.
The point of this battle is not to destroy the invading army. It's to protect your settlement. As a result, people intend to stick close and use their resources in that capacity as much as is possible.
After all, even if you're attacked by thousands of ghouls and hundreds of vilewights, they still have to come to the wall to be effective--and so the defenders have placed themselves on the walls to react to them as necessary.
Um... Not that she has much say, but L'Aurel wants family behind the walls.
Having the six of us running around going from point to point may be difficult enough. If the undead get close enough, Preston and Dorn can do thier turning from on the wall right?
 
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What no warnings!

The_Universe said:
On another note, HAPPY BIRTHDAY TO MIK!

Congratulations on defeating the assassins for yet another year. I'll get you NEXT TIME, Nichols! >:)
!!!!Happy Birthday Mik!!!!

Wow.... I still feel old.....
 

A funny image...

Laurel said:
Um... Not that she has much say, but L'Aurel wants family behind the walls. Having the six of us running around going from point to point may be difficult enough. If the undead get close enough, Preston and Dorn can do thier turning from on the wall right?
They could turn undead from the latrine if they really wanted.
 
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Then close your eyes, I’ll be on my way

The_Universe said:
They could turn undead from the latrine if they really wanted.
:) Geesh, as if we didn't have enough time in the sewers now we bring latrine's into it....
 
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Here's my interpretation of the overall battle plan. (for what Xath is doing)

---------Laurel-----Xath--------
Justice-Kaereth-----Arfin-Archon

We start out in this formation allowing the two Ranged attackers a clear line of sight. Xath can start making attacks once they are 800 feet away. (the elves, naturally would be closer, as she would be attacking behind them) If the creatures are moving at 60 feet a round, Xath can let off approximately 16-17 fireballs (with the rod of quickening) before they get within melee range)
At best with each fireball, she can knock off 60 attackers.

Once the attackers get within melee range, L'Aurel and Xath fall back to behind Kaereth and Arfin respectively.

Justice-Kaereth-----Arfin-Archon
---------Laurel-----Xath--------

Once the group is surrounded, we take upon the circle formation to prevent against being flanked. At this time, the group is Hasted.

--------Kaereth-----Arfin-------
--Justice----------------Archon
---------Laurel-----Xath--------

And here, Xath can do 1 of several things.

1) She continues using the wand of Fireball for up to another 30 rounds, stopping to heal as necessary. Using all 47 charges of the fireball wand gives us a chance of knocking out 2820 bad guys, although there's a good chance the concentration checks won't last that long.

2) She sings a song of Inspire Courage which gives a +2 to damage, and uses melee weapons to attack. Stopping to heal someone stops the song, although it's effects would last 5 rounds after the fact.

Probably, it will end up being a combination of the two. Singing, stopping to heal someone, then wailing 4 fireballs before continuing.
 

a new year

what r we going to do about Wyverns and other flying nasties?
by the way, thanks for the "happies" guys, i appreciate it, especially since it looks like i'm not going to get to go home(my glorious team leader never put in for my leave). i hear it every year, the same phrase "happy birthday", and i get used to it. i've even taken it for granted. but this year...this year it means a lot more to me.
so thanks again guys.
mik aka "fitty state"
 

Archon said:
what r we going to do about Wyverns and other flying nasties?

Our best bet is to let them come to us. We have no real way to challenge them on their terms and sending our two aerial PC's after them would only end badly.

That said, once our little diversionary maneuver in front of the walls is complete, we may want to be on dragon/wyvern duty on/inside the walls, as we'll be the best prepared to take them down.

That's how I see it, at any rate.
 

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