Discussion for a Kingdom of ashes OOC II

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hey, there's always Joey next season

so.... we are going into Oceanus...
Have we ruled out the fall from the sky plan?
Are we trying the hide/sneak over walls?
Or just bluff/prisoners in the front gate?
 

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Laurel said:
so.... we are going into Oceanus...
Have we ruled out the fall from the sky plan?
Are we trying the hide/sneak over walls?
Or just bluff/prisoners in the front gate?


At this point... I don't know if anyone really KNOWS what we're doing..

The entrance strat. is what I think we're really having trouble with... the folding boat will make a do-able exit... but, we need to work on how exactly to get in..

Anyone have any specific ideas as to how to make it work?
 

Domino effect

random: so I was going through some of the Order fo the Stick issues, when Trevor (works in the cube across form me) walked by. He heard me laugh and being the nosey person he is, starting reading the strip as well. Luckily he is a gamer and so started to laughed too. So Gerti feel proud you have gotten at least two people hooked on it :lol:
 

For the plan

I would almost say why not go as prisoners summoned? Xath as always can be morphed into something else, thus holding all our stuff till we are inside. The only one that may be aproblem is Arfin, but it shouldn't be that hard to think a dwarf might have been in the city.
 


Queen_Dopplepopolis said:
Are prisoners allowed into the palace? I thought it was only Syvattagor...
Nope- Syvattagor AND prisoners are some allowed in, but the only ones that come back out are suddenly loyal to the draconoids. what ever is being done to the prisoners is being done inside the palace. Some prisoners are brought by regular guards who just leave them at the door, while the door guards just open the doors and let them in. That's all I think we know or have seen.
 
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For the record, the magic paratrooper plan was probably a little more likely to succeed than bluffing your way in. Once you're in, there'll be a chance for lots of bluffing, but without knowing the procedures for prisoner transfer, etc., there's a lot of chances for screw up. I still think you need to work on getting out...there's a big army here, and it's not like little league soccer, where everyone just rushes toward the ball (ball=disturbance).
 

Laurel said:
Nope- Syvattagor AND prisoners are some allowed in, but the only ones that come back out are suddenly loyal to the draconoids. what ever is being done to the prisoners is being done inside the palace. Some prisoners are brought by regular guards who just leave them at the door, while the door guards just open the doors and let them in. That's all I think we know or have seen.
Okie dokie...thought it was only Syvattagor...

:)
 

Some Mundane Items that might help us in our infiltration:

Animal Call: A small device that sounds like a specific type of animal/bird. If we get seperated and need help, we can use these to find each other. (20gp)

Ascender/Slider: It attaches to a rope and gives a +1 to climbing up. You can also use it to slide down a rope. Think Charlie's Angels when they're climbing up to the helicopter. So with this you can go down a rope at falling speed. Useful. (20gp)

Glass Cutter: Cuts a circle into glass without breaking or shattering. Anywhere from a 3-16 inch radius. (2gp)

Housebreaker Harness: Designed specifically for 2nd floor breaking and entering. It grants a +1 to climb and move silently. (20gp)

Elven Rope: Stronger than normal rope. Grants a +3 to use rope checks.

Silent Shoes: Grant a +1 to move silently checks.

Sprayer: Sprays a mist. This sounds kind of stupid at first, but think of what you could put into one of these things:
Poison Ivy/Oak Oils: Inhalation of these oils causes immediate respiratory problems and possible death in 75% of the population.
Abrin: Only 2mg inhaled causes immediate death.
Richin: Only 2mg inhaled causes immediate death.
And many many many more. Trust me. Plants are fun. Not to mention the 9 inhaled poisons and 15 contact poisons in Arms and Equipment.

Bodysuit, Black: +2 hide bonus in dark areas. It is negated if you wear other equipment on top of it.

Longbreath: An alchemial substance which increases the amount of time you can hold your breath. If we use the sprayer, above, none of us want to be breathing that stuff in.

Just some relatively inexpensive that could help us. After all, even a +1 mod could make a difference.
 

Entrance- use the whole paratrooper idea we had been working on

Exit- I purpose- use ropes and suck to climb out of palace and outer wall. Then we let Justice and Xath who speak draconic pretent to be guards, do the whole prisoner transfer thing and Arfin is just a small kid waiting to be eaten thing till we get to docks. Then once on an outrim area of docks get into folding boat, and leave quickly and quietly.

If everything goes fubar plan -?
 

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