Discussion for a Kingdom of ashes OOC II

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One last thing, as a general note:

I, as an observer, and to a degree as a storyteller, thought you left the palace WAY too soon last week. Be brave with these characters--it is an adventure, after all. Besides--you have a bunch of freakin' clerics back at the camp--resurrection is not that hard to get, nor is it that expensive.

Just my two bits--remember that your characters need not be stupid, but that they should be brave.
 

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An Alternative Plan

Alternatively, if we want to do something risky, but stealthier, we could attempt an infiltration (over the wall, through a tunnel, whatever) followed by a one or two day guerrilla campaign within the city. By hiding in abandoned buildings and then quickly and quietly eliminating patrols/wandering draconids, followed by relative frequent changes of venue, we can create a bit of fear within the city itself. This requires a significant risk of staying in the city for awhile and not leaving until we've killed a significant number of draconids or something goes wrong requiring a quick retreat.

Just something to think about that one of Kennon's posts brought to mind...
 

The_Universe said:
One last thing, as a general note:

I, as an observer, and to a degree as a storyteller, thought you left the palace WAY too soon last week. Be brave with these characters--it is an adventure, after all. Besides--you have a bunch of freakin' clerics back at the camp--resurrection is not that hard to get, nor is it that expensive.

Just my two bits--remember that your characters need not be stupid, but that they should be brave.

To be fair, I think some of the reason we stopped when we did was simply the late hour and some primal desire not to leave loose ends. Hopefully this weekend we can get started sooner and not have a hideous mid-session delay that throws everything off track.
 

AIM-54 said:
Alternatively, if we want to do something risky, but stealthier, we could attempt an infiltration (over the wall, through a tunnel, whatever) followed by a one or two day guerrilla campaign within the city. By hiding in abandoned buildings and then quickly and quietly eliminating patrols/wandering draconids, followed by relative frequent changes of venue, we can create a bit of fear within the city itself. This requires a significant risk of staying in the city for awhile and not leaving until we've killed a significant number of draconids or something goes wrong requiring a quick retreat.

Just something to think about that one of Kennon's posts brought to mind...
This plan is risky... but, I kinda like it..

It not only gives up an opportunity to cause lots of chaos... it would give us an opportunity to observe the routine of the city... gather information and the like... would be a great prep. for actually liberating the elves and taking back the city.
We can discover their weakness and all fun stuff...
 

AIM-54 said:
To be fair, I think some of the reason we stopped when we did was simply the late hour and some primal desire not to leave loose ends. Hopefully this weekend we can get started sooner and not have a hideous mid-session delay that throws everything off track.
I agree that a longer stay in the city is a good idea--you need a base on the inside, and this is a good way to start. :)

All of your plans have had good parts, but you're not all quite driving at the same thing. If you can combine all of the good ideas, you'll have a devastating operation going on.

Lastly, remember that you also need to think ahead a bit--think 2-3 steps ahead of where you are, and tailor your ops to drive the draconids to fit those plans.
 

Laurel said:
Depending on time we could have yoshi harnessed again and use a series of litters, set-up for the most wounded. Basically have them pulled out by yoshi... ?

By the way in the above ShadowPheonix group would be in the tunnel helping the elves through and out of tunnel, but we would stay to defend thier backs and such...
You'd have to make a MUCH larger tunnel to make it big enough for a T-rex. Think a little bit smaller. :)
 

Not the planner...

So currently we have ... possibly....



1) ShadowPhoenix's coming in through tunnel under city watch, yoshi ready to pull people out faster (long rope for yoshi/also nature's ally for short term/and we Greylocke)

2) us going over/through wall killing as we go

3) Clearing out city watch and getting elves to tunnel

4) close tunnel at city watch

5) we go to barracks - kill, still trying to get info, I think

6) we use empty buildings for short rests/planning
 
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Laurel said:
6) we use empty buildings for short rests/planning [/color][/color]

It's more complex and dangerous than that. I'm talking about spending 24-48 hours (maybe longer if we can hack it) in the city gathering some intelligence, but mostly ambushing patrols and then disappearing to create, if not fear, at least some uncertainty among the ranks. Liz made some good points on the intel side along those lines. The trick will be to stay mobile and not stay too close to where we take down some enemies. Opportunities may arise for striking valuable targets that we are currently unaware of, or at least noting the target for a later strike.

The real value will come from creating a feeling of insecurity within the city itself. Once we've done a raid or two like this, perhaps then we can get our ShadowPhoenixes to continue while we move on to bigger targets, such as the barracks and the city watch compound.
 

The website has been updated and new pages have been added.

I highly recommend that everyone re-read "The Overview of Doom" which can be found under Session Logs.

If you have anything to add to the site, please email it to me.
 

Laurel said:

1) ShadowPhoenix's coming in through tunnel under city watch, yoshi ready to pull people out faster (long rope for yoshi/also nature's ally for short term/and we Greylocke)
The tunnel is going to have to be 30 miles long, or so....a rope hooked to Yoshi probably isn't going to cut it. On the upside, you can probably dig it in a day. More later!

--Kennon
 

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