Discussion for a Kingdom of ashes OOC II

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The_Universe said:
I highly recommend this "Story Hour" thread. http://www.enworld.org/forums/showthread.php?t=4912

It's from a guy's D20 Modern campaign. After the session is done, he writes it up, book-style. I thought that those of you with campaign journals might find this interesting, and it may give you an idea of the type of campaign I'm contemplating running after this one is done.

I have to agree, this thing is tremendously fun to read. My only qualm with this style of game is that, at least in my experience running military campaigns, the take orders, do mission (no matter the freedom in accomplishing the mission) gets old fast. I haven't read through the whole thing, so maybe later they get more latitude in connection with a plot (assuming there is one developing). Just one of the things that occurred to me while reading through it.
 

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As far as I can tell (because the guy isn't finished writing up the last adventure) it's more a series of vignettes with recurring (and increasingly disturbed/experienced) characters than anything of a connected plot.

Anything I did would definitely lean more toward the "one long story in several episodes" rather than the begin mission--->crazy stuff happens--->end mission---->advance a year style that the GM in that game has adopted.

For instance, the FEMA guy would definitely have been a recurring foil in my version...(he's not for the campaign. Only PCs and a few of the Hoffman Institute personnel are actually recurring characters)
 

Treasure!

Inside the coach (before you burn it) you find a locked chest.

After Arfin smashes the lock off with his hammer, you open it. Acid sprays out of the chest, melting Arfin's face off. Then, a meteor storm. You're dead.

Heh. Just kidding.

What you really see is a clear spindle gem (WI 67), and a long, slender iron wand that forks into what looks like a tuning fork at the end, with arcane runes all over it (WofS 28 Ch.). You also see a clear glass bottle with a milky white liquid sloshing within. On the surface of the bottle is what appears to be a picture of a bull's head. (PofBS). You see another bottle, this one is not clear. A relatively small vial, the container (and the stopper) seem to be made of adamantine. There are no markings on the bottle. (WI 02).

Below those four items sits a golden, jewel-encrusted scepter (RofR), on top of three tightly tied leather bags.

Inside one of the bags you find 2000 Gold Pieces.

Inside another, you find 700 Platinum Pieces.

Inside the third, you find 8 gems of various sizes. You'd guess they're worth approximately 1560 Gold Pieces, altogether.
 

Justice, after hoping off her Huge Magical Beast looks at Kareth... walks over to him... she gently places one hand on his forehead and whispers "the light will heal your wounds"...

(you get 16 HP back... not much but the best Justice can do right now).
 

I also had a request from Kat and Liz to rewind time a bit, before the fire is extinguished, since the spell that Liz uses may be magic you need.

Is that okay with everyone?
 

Visual Aids

Below is a rough idea of what the palace at Hyrwl looks like. The rotunda in the front has three balconies coming from it, one on the second level, one on the third, and one on the fourth that are not pictured, because I added them. Suck it up.

Also, there are bridges on the third level that connect the main building of the palace to two other buildings, creating an extensive and ancient palace complex.

Behind the palace is an ancient stone temple, in the center of a small grove of trees. In front of the big set of stairs leading into the rotunda sits the town square, a well-manicured patch of grass with a small, freshwater spring roughly in the center.

If I find something sufficient, I'll post pictures of the adjoining buildings.
 

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Don't listen to any of my ideas... please!!!

The_Universe said:
I also had a request from Kat and Liz to rewind time a bit, before the fire is extinguished, since the spell that Liz uses may be magic you need.

Is that okay with everyone?
Well, the spell and the possibility that the wind storm of Justice's beast setting down could spread the fire more :) And hey throwing dirt is much more fun then doing it the easy way with spells. And just cause some of us are almost dead doesn't mean we can't have fun. I think Justice and Xath should mud wrestle (just kidding!)
 

rage issues.

it might be a little early to start asking.....BUT, when are we gaming next? i'm looking forward to kicking some more Edr-ASS.

yeah. i win.

- mik aka "Micky Nic"
 


Orcish Kega'rin

The aforementioned orcish weapon...

There are four of these remaining on the ground, as well.
 

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