Xath said:
It seems that most of the problems you speak of here have to do with me, so I will do my best to answer them.
Actually that's not true at all, but if that's what you choose to believe, so be it.
Xath said:
Firstly, just because you are frusterated with aspects of the game doesn't mean they're wrong. If you have problems with something that is going on in or out of game, why don't you say something when we're together? Maybe the reason the "wrong" things keep happening is because no one knows how much they frusterate you.
Yep, last time I checked when I get frustrated, it generally means everything is peachy keen.
Xath said:
No system is perfect. If you want a system that is completely realistic, than you shouldn't be playing a fantasy game. It kind of defeats the purpose. As far as adding numbers to skill checks, for sake of arguement let's say a 3rd level spell gives you a +30 bonus to, oh, i don't know, a bluff check. Magic is powerful. But the ability to be extremely good at your area of focus is consistant in any game I've ever seen. Xath happens to be very persuasive. Kaereth happens to be incredibly good at both offensive and defensive fighting styles. Who wants to be in a fantasy situation where they can't excel at anything? Maybe this is what makes a roleplaying system good for you. I happen to like the one I'm in.
I never claimed there was a perfect system. I'm expressing an opinion. I'm expressing flaws in the current system. Game mechanics can often be improved, hence house rules. I just think there's better ways then giving people bonuses for everything under the sun. There's also ways to excel without requiring stupid high numbers for everything. This systems clearly designed for inordinately powerful, "heroic" gaming. I'm learning that I prefer a different style with a slightly lesser power curve. That's neither here nor there. Like I said, I'm venting. I tried to make that pretty clear. But when I see that next level I'm going to be able to attack 3 times a round at a +18 bonus, I just wonder what I'm playing for? Like I mentioned, the danger factor just goes away. There's less tension and I'm not as entertained, nor as involved in the story. It clearly matches up with how you like to game and that's fine. It seems to match up with how the rest of the group likes to game. That's also fine. I like the group and have enjoyed playing with you guys mostly, so I'm willing to suck it up and deal with a system that to me, in a word, sucks. Maybe that's no longer enough and I need to go out and find a group that better fits me. I don't know.
Xath said:
I, though possibly inadvertantly, find this statement to be extremely insulting, though i respect it as being your opinion. I, although, object to your extreme generalization. Last night alot of focus was put on the fact that Xath wouldn't be exalted if she killed Edriss while he was helpless. Do not mistake that for the reasoning behind anything I did last night. The Only exalted ability that Xath has is 1 spell that helps all of the fighters become better at fighting. It doesn't really help her, it helps you. I do for Xath what I do for any character I portray, whether it be onstage or in a roleplaying game. Because Xath is continually changing, I do more. I spend approximately 3 hours a week writing character history for Xath so that there is a reason behind every choice she makes. Please do Not mistake this for playing towards alignment, because you know what? If Xath's alignment changes, it doesn't matter. It's already changed once. You know why she had a moral qualm with killing Edriss? Because she'd only seen the guy twice. Both times he was agressive were because we had started it. If it had been someone like Nightgrove, she wouldn't have had any qualms. If it had been the Bluestar, or an agent of the Bluestar, no problem. However, all evidence that I have seen shows that most likely the King, and therefore Edriss, are allied with the evils of the west, not the Bluestar. Being of evil doesn't warrent a death sentence. Nor should being good necessarily allow you to live. Xath is fallible, she hesitated in killing Edriss, because she abhors senseless violence. Had Edriss been actively trying to kill one of you, she would have stepped right in. But every time, he'd fought us, it was our fault. Arfin may have hated him, but he had saved Arfin's life. No one has yet to tell me of any horrific deed they knew Edriss to perpetrate without instigation. Maybe you know of something. I don't. You say that characters should be flawed, but moral dilemmas are stupid and annoying. It seems to be a contradictory statement.
This statement was not just directed at you, but clearly that's how you've taken it. Now I know more than I ever cared to about the inner thought processes of a fictional character. I'd also like to say that I never said moral dilemmas are annoying. In fact, I said I'm all for them. I just said don't be a moron about them. Like making moral dilemma's where they aren't necessary and slow down game play. Having a discussion about morality and alignment for 45 minutes before taking any action is annoying. At least in my opinion. Maybe some people like that, but there's a limit to my tolerance for it. That's been crossed almost every session we've played. Sometimes you have to drop the characters a bit to further game play, because this is, after all, not a play, but a game. My point is, we don't need to have intense discussions on whether or not Xath would find a certain character evil before we can get to the important part, namely, kicking evil's ass.
Xath said:
I'll respond to a specific example of this. I don't know if this was the instance you were refering to. I was kind of upset when the plan we had spent so much time working on was pulled apart by a piece of information that our characters would of known but we did not. We then, were not allowed to replan. But you know what? After the game, we sat down and talked about the reasons why we thought what we did. And we worked it out in a mature fashion. This group is by far the least whiny I have ever had the pleasure of playing with. Yesterday, everyone was a little strained. I have confidence that we are all sophisticated enough to work through our issues.
That particular issue did not even cross my mind. My point still stands. We don't need to try and "beat" Kennon every single time he does something that confounds our plans, takes advantage of forgotten information, etc. That's part of the fun, is it not?
Xath said:
Firstly, your sarcasm does nothing to prove your point, it just makes you sound like a jerk, and makes it difficult for me not to become offensive in my responses. If you have an issue with the way the characters work, say something. You often remark how you never say anything in game, maybe you should. I understand that you choose to play Kaereth's low intelligence in a way that he doesn't speak in a sophisticated way. But his wisdom could be a guiding force amongst us. Don't knock it until you try it.
First, this is a message board. Second, this is a message board for a rather silly game. Whether you think I make a point or not is irrelevant. Like I said, I'm venting. I put that at that top, so there'd be no mistake. My favorite part was when I designed a sophisticated, tactically sound plan for a fighting retreat, but then everyone got worried about the peasants so that something I invested a lot of time and energy and, indeed, derived a lot of pleasure in designing (because I like the military stuff and I understand that not everyone does, but this seemed like a good opportunity to play with that, in-game without derailing anything). Maybe I'm just frustrated that I can't do that so much with Kaereth because of his intellectual limitations and that stuff is a lot of the reason why I play these games. But I guess as long as the NPC peasants got out all right and their town was captured without the semblance of resistance...
Your high and mightiness is also taking away from your points. Just so long as we're taking shots at each other.
Xath said:
You've said that already. This does nothing to further your point, but instead makes me less inclined to believe you.
See above. Also note at the top, it said venting. And seeing as how it's an opinion and you've already noted your devotion to the system, clearly I'm not trying sway you. Actually, I've surrendered to the notion of swaying anyone in this group that there might actually exist other systems that could, at times, be as much fun or even preferable to d20. But I'm the heathen here. And that's fine. But allow me my God-given right to vent frustration from time to time, even to the point of repeating myself. I may be doing it as much to get it off my chest than to make a point with the inconvertible.
Xath said:
I joined this campaign right after the incedent in the monestary, and I don't really know what happened before that. Maybe that's your point. But I know that the one thing we've been searching for for a long time is a unifying purpose. And we've finally found one. You made the point yourself that no one is perfect. Everyone is fallible. Our characters are fallable and there's no reason why we should emerge from any situation without a few scrapes and bruises. One thing's for sure, this negativity does nothing to help.
Please, do tell what this purpose is. The liege blades? Defeating evil? Wondering if it's okay to kill people that are attacking us if, after all, they're just doing their jobs? It seems to be that we more have a bunch of goals which we can then muddle through, somehow gaining experience and otherwise making fools of ourselves after which, we will likely, through the DM's grace, acquiring the blades and defeating evil through unbridled incompetence. Heck, maybe it's all my fault. Clearly, there is more I could have done. Like I said, we'll see how I'm feeling after this hiatus. I may just be done with this whole game for awhile.
Also, please stop thinking this has everything to do with you. You are not the catalyst for any of this, beyond the 20th century morality you delight in taking back to a medieval fantasy game. It's a whole lot of stuff and probably some stuff which really has nothing to do with any of you, as unfair as that is. Such is life.
On the contrary, this negativity has been very beneficial to me. See, I vented. I feel better. Everyone knows where I stand. They can like it or hate it, I don't care, but I'm all set for now.