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Discussion for a Kingdom of ashes OOC II

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Joyous, so we've decided to infiltrate a place that's right around the corner from the palace. And we want to free some elves. An admirable goal, but how the heck are we going to do it? I don't really know. I kind of figured I'd get some ideas as I was typing this, and it's not really happening.

So, let's look at this like an actor looks at a new scene.
1. Bios
2. Given Circumstances
3. Bits
4. Objective/Action/Obstacle
5. Blocking

Explanations? Read Below.

1. Bios- Character Bios are everything that we know about the characters involved in the scene/situation. Usually you write a bio for the character you are portraying. So I would write Xath's Bio for this situation, showing Xath's strengths, weaknesses, and available resources. We then compare bios and see what we have to work with.
2. Given Circumstances- Given circumstances are traditionally anything the script says about a given situation. In our case, the given circumstances are everything that we know about the City Watch and what is going on with the city. This also includes any information we have on people who are not us, aka. NPCs.
3. Bits- In the actor's world, Bits are the breakdown of the script into parts with a certain theme or mood. In our case, our bits are each goal we hope to accomplish while on this forey to Oceanus, and in some circumstances, what we hope to accomplish in the long run.
4. Objective/Action/Obstacle- An actor would look at the Bits and establish what the objective/action/and obstacle(s) are for each. So, we look at every Goal, see what our objectives are for each goal, what actions we would use to accomplish them, and what obstacles stand in our way.
5. Blocking- Once we determine a feasable course of action, we then block it, placing steps in order and determining where/when we will move. This is also the stage for contingency planning.

So...I had my THET220 final today. And I have to make a prompt book for my scene using these steps. So I thought, if I have to suffer, you should join me. I dunno, at least it's a 5 step program. Something to start from.
 

Going into Oceanus is, as of right now, the only plan that will involve some killing. There are lots of things that need doing and conversations that need having, however; for those that enjoy roll playing more than they like role playing--those things and conversations make game-play boring.

Right now, attempting to say, go get one of the spirit blades, would be really cool. But, at the current point, we are in a VERY vulnerable position. Bringing one of the spirit blades to us makes us an even more desirable target for the Dragon Army.
Until we have a safer base of operations or a very specific and defensable place to hide the blade, it doesn't seem like a good idea to try to go get one.

However, it has been brought to my attention, that a couple days travel would bring up to the home of the Black Ocrs... granted, these orcs are evil, they would probably- if negotiated with- fight with us.
Justice isn't very keen on the idea... however, our army is lacking BIG TIME.
If we decided that we could chance talking with them, she would volunteer to attempt negotians.
 
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Just some thoughts

Xath said:
So, let's look at this like an actor looks at a new scene.
Xath said:
1. Bios
2. Given Circumstances
3. Bits
4. Objective/Action/Obstacle
5. Blocking.


Hey it beats a twelve step program....
2. The city watch is pretty centrally located in the City of Oceanus, and it is one block from the palace, but we have been able to scry on it, thus getting a little information. There are elves, draconoids, and Syvatagor, all going in and out of the watch compound. Some elves go to the palace from there, but most don't come out at all.

Another possible target is the army barracks -this seems to be only draconoids going in and out, possibly just a normal barracks, mess hall type place. Good place for mass killing of enemies and doing damage to their numbers. –this would be for damaging the army not saving elves, though.

3. Disrupt their daily routine/ make it harder for them to go forward with all ready planned attacks/ save some elves/ kill lots of evil things/ stay alive

4. a- We take one of the cannons and drag it within range of the west wall of Oceanus. Fire at wall, see how much damage we can do –this is mostly diversionary, but hey if we can do more damage here too why not-

b- Then a different attack force (us) poof into the city/go over the South wall. Using deception and dark alley slitting of throats make way to destination place (City Watch?). Using deception and/or brute force we get into destination (City Watch?). If we find elves that can be saved, we could have teleport for them specifically or as mentioned many times, we try to hide them until the big battle is over?

c- As for exits- We can use reduce and invisible Thane, fly out… We can get to water and use the folding boat…. We could run to the part wall that was damaged by cannon use deception, running fast, fighting behind us into forest…. lots of other things I will never come up with :)

5. What is this here for?! We don’t need any stinky fall back plan :\
 
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Queen_Dopplepopolis said:
However, it has been brought to my attention, that a couple days travel would bring up to the home of the Black Ocrs... granted, these orcs are evil, they would probably- if negotiated with- fight with us. Justice isn't very keen on the idea... however, our army is lacking BIG TIME.
If we decided that we could chance talking with them, she would volunteer to attempt negotians.
Not sure about this- L'aurel feels no one is completely evil or completely good... everyone has some chance of redemption or sin, so she would be fine with us chatting trying to get them on our side, but this does start to put more evilly types at our backs and makes it harder for after the war if the war lasts more then one year and such...

But, hey, For all we know we may get up there and find out they are already working for the draconic bad people, so we just get to kill them anyways :)
So defiantly an option! :-)
 

Laurel said:
Not sure about this- L'aurel feels no one is completely evil or completely good... everyone has some chance of redemption or sin, so she would be fine with us chatting trying to get them on our side, but this does start to put more evilly types at our backs and makes it harder for after the war if the war lasts more then one year and such...

But, hey, For all we know we may get up there and find out they are already working for the draconic bad people, so we just get to kill them anyways :)
So defiantly an option! :-)
Justice's main thought is that we are horribly and incredibly undermanned.

We've already opened our arms, conditionally, to the wizards... maybe we should do it for the Black Orcs, too...

They may be evil... but, at least they are taking over cities and eatting elf babies by the dozens... *shrugs*

It's another option for Saturday's session..
 

Laurel said:
4. a- We take one of the cannons and drag it within range of the west wall of Oceanus. Fire at wall, see how much damage we can do –this is mostly diversionary, but hey if we can do more damage here too why not-[/color]

b- Then a different attack force (us) poof into the city/go over the South wall. Using deception and dark alley slitting of throats make way to destination place (City Watch?). Using deception and/or brute force we get into destination (City Watch?). If we find elves that can be saved, we could have teleport for them specifically or as mentioned many times, we try to hide them until the big battle is over?

This trip is definately going to require non-poofing ways of getting INTO the city... and probably out of.
The enmies are not stupid... they know that we are teleporting and they have magical means that are far greater than ours. As such, we've got to find a non-magical way to get into the city.

To try to teleport again is simply asking for trouble.

Realistically, we should probably just try to make it across the wall. *gets out her grappling hook*
 

Laurel said:
Not sure about this- L'aurel feels no one is completely evil or completely good... everyone has some chance of redemption or sin, so she would be fine with us chatting trying to get them on our side, but this does start to put more evilly types at our backs and makes it harder for after the war if the war lasts more then one year and such...

But, hey, For all we know we may get up there and find out they are already working for the draconic bad people, so we just get to kill them anyways :)
So defiantly an option! :-)
But, we should have a talk with the NPCs about it before any decision is made... I'm sure that Jaine, Dorn, Preston, and all the others will have good input here...
 

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