Discussion for a Kingdom of ashes OOC II

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The best plan for this weekend is to attempt to get over the gates with little to no magical assistance...

The city watch would be a good place to go, however, we don't have a place to put any elves that we would get out. At this point, as has been discussed in the past, we do not have the means to try to liberate the elves. We have no way to actually get them out of Oceanus without just setting them up for slaughter.

So, in the city, if we are going to shake some things up, the barracks should be our main objective for Saturday.
 

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Spies

The_Universe said:
Remember (as Gertie has already mentioned) that New Oceanus and Hyrwl are more than likely full of spies--how secret will your tunnel be? Also, make sure that there are spellcasters that can make such a thing--do you have access to them, or do you need to "rent" them from the nearby dwarven kingdom? As always, I can help with that, but I want you guys to be reasonably proactive, here.

This is why we've been having the true seeing discussion... Lots of people in the camp have access to True Seeing, as the spell..

So, we have all of them that can, cast it and we, as un-obviously as we can, comb the city and the camp in order to find the spies...

But, what do we do with them once we have them?? What can a group of lots of lawful (and generally good) characters do with these prisoners?

Our first challenge is going to be how we justify taking a bunch of people that just look like normal people out of New Oceanus and Hyrwl and throw them into cells to all of the other people...
We need to find a way to show their true form to the non-draconids in the city...
Dispell magic won't work because it is a natural ability of the draconids...

Any ideas???
 
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True Seeing is a Cleric 5, Druid 7, Sorc/Wiz 6 spell, so there should be more than 2 people in the camp who should be able to cast it.
 

Xath said:
True Seeing is a Cleric 5, Druid 7, Sorc/Wiz 6 spell, so there should be more than 2 people in the camp who should be able to cast it.
See the below posts... 2 people in the came can cast Prying Eyes which gives you the true seeing abilities and a bunch of other spot bonuses.
 

Nod, I'm just saying, that others can cast True Seeing, which is an improvement on normal.

Someone convince me to study...
 
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Queen_Dopplepopolis said:
The best plan for this weekend is to attempt to get over the gates with little to no magical assistance...

The city watch would be a good place to go, however, we don't have a place to put any elves that we would get out. At this point, as has been discussed in the past, we do not have the means to try to liberate the elves. We have no way to actually get them out of Oceanus without just setting them up for slaughter.

So, in the city, if we are going to shake some things up, the barracks should be our main objective for Saturday.
If you can get Mik's tunnel thing to work, you might be able to hit a couple of different places, and achieve a couple of objectives--you've done some of the small stuff, as I suggested, now you need to ramp up the risk, and really have an effect on what the draconids are doing. So far, they've lost 1 ship, and about 36 (out of over 5000) soldiers--you need to make more of a dent if you want to have an effect on them.

My suggestion would be to make something big, and flashy, and something that will set back their plans--stealing their maps won't prevent them from moving...it just means you'll know where they're going, when they go.

You've thought and acted small, and lived. Now is the time to start thinking and acting bigger, or you'll have squandered valuable time.

Also, as I have already posted twice, I NEED to know what day the Oceanus hit is going happen on. How many days after the palace run? For my ability to plan, this is very important.
 
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Queen_Dopplepopolis said:
Any ideas???
Your post is full of valid points, but I'd rather hear ideas from the group as to how to do the counterintelligence, and THEN tell you if it's lawful, or good, or both, rather than have me provide a list of options...as it stands, rounding them up is going to look bad, because they just look like people....
 


There are more than 2 people in the camp that can cast true seeing--as more blue mages start to arrive, there are more than likely at least a dozen. Nonetheless, there's still the problem of actually being able to "see" everyone at once, and thus preventing someone from slipping through the cracks.

Furthermore, depending on how you decide to deal with the spies, you might alienate some of your followers...
 

The_Universe said:
Your post is full of valid points, but I'd rather hear ideas from the group as to how to do the counterintelligence, and THEN tell you if it's lawful, or good, or both, rather than have me provide a list of options...as it stands, rounding them up is going to look bad, because they just look like people....
That's part of what I was asking... I don't know how to do it-- we've discussed it a little to day... but, no one seems to have any suggestions...

Like I said earlier, we can't just round them up and take them out... we need to find a way to convince them (the normal townspeople) that they (the draconids) are bad and in disguise.
 

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