Discussion for a Kingdom of ashes OOC II

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Other ideas??

We can poof/fly in between the army and the elves before they are within sight of Hywrl at the same time the Orcs hit from behind. In front Xath tells the Elves to scatter/run/hide in the woods. Once chaos has ensued up front we try to poof into rear battle or we follow the elves into the woods killing any parties sent to round up some elves.
One could assume (maybe incorrectly) that the evil people will continue forward to Hywrl and continue to fight the Orcs in back instead of stopping to round up the elves again.
This gets the elves out of the way without opening the gate.
This could be done within sight of the walls also, but it is more risky. We know the regent will follow orders to not open the gates if we/Jaine/I told him not to -no matter what. Remember the whole Xath in his daughters body, yet he still did not open the gates to her incident.
Also if within sight of the walls some elves will go toward the city crying for help which just adds to the distress of those in the city and on the walls. The number should be small though, and maybe this a group of smart elves who follow orders and just all go into the woods :)
 

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The_Universe said:
Well, even if you're in the circle, you should be trying to use your bow as much as possible. If worse comes to worse, when you "circle up" you could step into the circle with Xath, and be protected and effective. However, when you run out of arrows, you could step up with the quarterstaff...

Just a thought. No reason to put people in a position in which they aren't effective...
yeah, I read up on the whip... and it's a ranged weapon, so hurrah for all those bonuses for using it. I also just took mobility- yeah +4 to AC for AoO.
And we don't count arrows.... (kind of silly not to in a mass battle situation though....)
Eh... L'aurel will just be good cutting them down as they advance :D
 

Laurel said:
We can poof/fly in between the army and the elves before they are within sight of Hywrl at the same time the Orcs hit from behind.
You certainly can do this, but it might not be a bad idea to poof in ahead of the elves, and just let them pass you. Otherwise, you'll be trying to shout orders at their backs as they run away from you, and simultanesouly fight whatever is chasing them. And if they're not fleeing in neat columns, it allows you to deal with elements of the enemy as they come. If you try to teleport in between, you have to worry about placement, whereas if you teleport ahead of the whole things, they have to worry about placement.

As for the rest of Kat's post, if you order Arin Inelliron to keep the gate shut, he will, unless he recieves overriding orders to the contrary...so just make sure you get Jaine and the Duke on same page as you, and things ought to be OK.
 

Queen_Dopplepopolis said:
now, it seems that any magical means of saving them is either too complicated to be undertaken with such short notice or, simply, impossible...
Well, I need to get Kennon the Quin. Druid book so he look at the funny and strange chapter on the Other Plane... the land of the fey as it were. Apparently, I could lead groups of people through this on an outer rim path from place to place. It is much safer to not take anyone completely there.... it can be a not nice place and only Druid magic works there.

So for now we need to ignore this possibility, since it is just confusing me and may not possible anyways. This falls under the possibly impossible from above.
But could be fun later on. :)
 
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Laurel said:
yeah, I read up on the whip... and it's a ranged weapon, so hurrah for all those bonuses for using it. I also just took mobility- yeah +4 to AC for AoO.
And we don't count arrows.... (kind of silly not to in a mass battle situation though....)
Eh... L'aurel will just be good cutting them down as they advance :D
I am sure you can apply a "rapid shot" bonus to the whip, but I think multi shot may not be possible. . .

As for counting arrows, I'll assume you run out on natural 1, or something.
 

Laurel said:
Well, I need to get Kennon the Quin. Druid book so he look at the funny and strange chapter on the Other Plane... the land of the fey as it were. Apparently, I could lead groups of people through this on an outer rim path from place to place. It is much safer to not take anyone completely there.... it can be a not nice place and only Druid magic works there.

So for now we need to ignore this possibility, since it is just confusing me and may not possible anyways. This falls under the possibly impossible from above.
But could be fun later on. :)
Yeah--at best, this would enter the campaign in a modified form. There isn't really a plane of Fey in KoA. However, there is a relatively powerful plane of dreams...
 

The_Universe said:
You certainly can do this, but it might not be a bad idea to poof in ahead of the elves, and just let them pass you. Otherwise, you'll be trying to shout orders at their backs as they run away from you, and simultanesouly fight whatever is chasing them. And if they're not fleeing in neat columns, it allows you to deal with elements of the enemy as they come. If you try to teleport in between, you have to worry about placement, whereas if you teleport ahead of the whole things, they have to worry about placement.
Cool -advice taken under advisement --to group, "yes, please listen to him much better." hehe... and I can have more time shooting between them/around/over them then :D
The_Universe said:
As for the rest of Kat's post, if you order Arin Inelliron to keep the gate shut, he will, unless he recieves overriding orders to the contrary...so just make sure you get Jaine and the Duke on same page as you, and things ought to be OK.
As for having the Duke on the same page I guess.... Jaine is obviously a definite though!
 
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The_Universe said:
I am sure you can apply a "rapid shot" bonus to the whip, but I think multi shot may not be possible. . .
hehe... it is a shock whip right not a shocking burst?
In the description for manyshot it specifically states arrows, so no it does not count. but I do get three arrows each draw now, so 9 arrows per round :)

The_Universe said:
As for counting arrows, I'll assume you run out on natural 1, or something.
Hopefully they will not hate me then...
 
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Laurel said:
hehe... it is a shock whip right not a shocking burst?
In the description for manyshot it specifically states arrows, so no it does not count. but I do get three arrows each draw now, so 9 arrows per round :)

Hopefully they will not hate me then...
Yep--it's a shock whip, not shocking burst. And remember that whips only do D2 or D3 damage, unless it is a whip dagger, or something. Good for tripping, though!
 

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