Discussion for a Kingdom of ashes OOC II

Status
Not open for further replies.
giving them "the rod"

plus all we have to do is use the rod as a catalyst. these aren't very reasonable creatures, if we have 300 HD worth of their forces turn on them both parties will fight back and even if we stop ruling them their warlike natures ensure that they will continue fighting even without our guiding hand. and if the rod works how i think it does then we might do alright just turning waves upon waves of their own soldiers against them.
mik aka "fitty state"
 

log in or register to remove this ad

I think that will work the best on creatures like the wyverns. The more intelligent draconids may stop attacking each other.
 


The_Universe said:
Only way to know for sure is to try!
"Do or do not there is no try".... so lets not be pansy, whiny little PCs and try it :) Worse that happens they make the save and we loose, what, a minute off the rod.
 
Last edited:

Queen_Dopplepopolis said:
You have to KEEP ruling it, though. You can't just say "you're my friend" and have it believe you for more than the time that you are actively ruling it.

Making it our friend is probably against it's nature... and would require that myself, or whoever is using the rod, continually rule the dragon for the entire time it is around us.
As stated, yes we have to keep ruling it, but it will take the army a few rounds to get to us. In those rounds we can be ruling or trying to rule multiple things. Even if we have to stop ruling them there will still be significant damage done already, so well worth the attempt.
Arfin can actively rule them until the army is within melee distance. And sorry Kareth but with the intel. issues I would go for Arfin's commanding them.
With only so many actions per round Justice needs to be turning not trying to rule, the same goes for the rest of us with assigned roles. Arfin can essentially try to rule multiple things if that is his only action for the round, since he is not using his time for movement, attacks, or spells.
Also, saying "Look at all the treasure they have not shared with you why not freeze them" is not against a dragons nature.
 

Sounds good. Let's start working on a retreat strategy, as well as discuss how you're going to get ahead of the army in the first place, since you are currently waiting for Black Orcs...
 

One question: Is justice calling Thane for the battle, is she having him attack during the battle, is she just keeping in for emergencies?

Reason for asking: If Justice calls Thane between him and Ohtar we can fly low to the tree tops and get everyone quickly to the open area already agreed upon. Hey, it beats walking which takes more time. (Well, except Kareth who runs as fast as they fly)

For retreat: Teleport maybe our best option. It has to be something very fast as we will be surrounded at that point.

Another option- though it has lots of flaws and lots of reasons not to go with it I know. I still want to put it out there as a possibility--
We fly out. Thane & ohtar swoop in and grab us. There will most likely be some aerial enemies though, and there will be lots of attacks from the ground forces for that round. This would, however, allow us to fight in the air, change where we are headed at any moment, not use up more magic as teleport would. Also in the flying away one or two wyverns may follow, and we know we can take those on with no problems (all of us attack one while Arhconus attacks the other) :D
 

heehee- If I have to be on defense only, I can become a tree.... yep, that oh so powerful druid spell of turning oneself into a tree.
 

From the past....

Last time I asked about our possible entry/retreat plan I got this:
Queen_Dopplepopolis said:
We get in there (I thought the plan was to teleport, L'Aurel), we smash, and if things get bad, we fight to the last. Retreat at this point is probably not an option-- can we all agree on that?
And if so be ready to die terrific heroes deaths!
AIM-54 said:
As I understood it, we'd teleport out (or even walk out, as we're intending to be there before the bad guys get there) and then once overwhelmed, we'd teleport back to the city to help out, act as a mobile anti-dragon/wyvern unit, that type thing. So, no retreat, but a quick change of venue to prevent the town from falling any sooner than necessary.
Does that make sense? Am I missing something?
 

Laurel said:
Last time I asked about our possible entry/retreat plan I got this:

And no one has really addressed my comments, either to confirm that I my thinking was correct or to establish that I was wrong and what our real plan in fact is.

You have some good ideas in your previous post, but I think we need more feedback before we can definitely lay on one plan or another.
 

Status
Not open for further replies.
Remove ads

Top