Discussion for a Kingdom of ashes

Status
Not open for further replies.
[insert title here]

It is the 3 person show, and I have the luck of playing the ever witty and sarcastic role, originally portrayed by Jess Borgensen.

And I CAN make normal D&D characters, thank you very much. Jeez. You want to see wierd, you should have seen the campaign where one of my friends was a halfling barbarian.
 

log in or register to remove this ad

Heh. My buddy Dave Wheeler (now in Law School in SD, also formerly known as Thane Apecto) had a secondary character that he played on side quests known as Lyle Macrophallus (pronounced ma-krau-fo-lis; emphasis on the second syllable), who was in fact a halfling barbarian. If you're not so good at greek, then you might not realize that the name meant Lyle Large-Dick. I told him that he couldn't play a character named Lyle Longwanger, so he changed it to greek. Silly bastard.

Mik has also written up a halfling barbarian, and I can think of at least three other people who have played halfling barbarians in the relatively recent past. So, it's silly, but not THAT silly.

On the matter of the play, Jess was my favorite when I saw them do History of America, abridged, in London. Best line of the whole show was his: "I wanted to make love to her in the worst way... Standing up... In a hammock."

The guy who was playing the girl in the scene (whose name escapes me) started to crack up, and the show stopped dead for 5 whole minutes. It was AWESOME.
 

I have attached some maps. One is of the entire known world, and the other is of a couple of provinces of the kingdom. By comparing them to the world map, you ought to get a pretty good idea of where things are.
 

Attachments

  • aturia and sumaria.jpg
    aturia and sumaria.jpg
    136.3 KB · Views: 77
  • Map of Known World.jpg
    Map of Known World.jpg
    146.4 KB · Views: 81


Special thanks...

Very special thanks to Gertie and Tim for coming over to play with my little brother. He's a little annoying... but, D&D seemed to be a really good experience for him. A chance to use his imagination and really do something that doesn't involve some aspect of juvenile delinquency is just the thing he needed.

I don't know if it will have a long-lasting impact on him but, a girl can dream, right?

So, thanks again... I really appreciate it.
 

Empty Nest Will Be Full Again

Hey y'all! Mik called Kennon and I this evening-- seems that he will return on Thursday... the proverbial "nest" (aka couch) of the Bauman's will once again be full... and there will be much rejoicing!

So, with this knowledge in hand, I ask you the very important question: When do you want to play this weekend?

Do let us know!
 

For those of you whose geekery takes on a militaristic bent...

Attached is a rough idea of how the fortifications around Hyrwl will appear. This seemed like a good idea for the walls of an ancient forest town, but I'm not sure how to construct the same kind of forest-friendly gates.

If somebody has an idea for an organic-seeming set of gates, let me know.
 

Attachments

  • tree fortifications.jpg
    tree fortifications.jpg
    75.4 KB · Views: 88

You could have something where a tree serves as a hinge for a stone gate that can blend seamlessly with the wall. Sorta like the tree rotates swinging the gate open and then rotates back to close it, if that makes sense? I dunno, it just struck me looking at the specs a little more closely.
 

Yet another updated map

This map might be useful. It's a re-drawn Prydein with the major towns and villages labelled.

That's an interesting idea, Jeremiah.

If the tree itself rotates, (or at least part of it does) the wall has to be 2x thickness near the gates, so that the part that swings has some value as a protective tool.

I'll keep thinking it over--obviously, I'll have to have it decided by whenever we play this weekend.

--Kennon
 

Attachments

  • prydeinupdate.JPG
    prydeinupdate.JPG
    141.9 KB · Views: 84

AIM-54 said:
You could have something where a tree serves as a hinge for a stone gate that can blend seamlessly with the wall. Sorta like the tree rotates swinging the gate open and then rotates back to close it, if that makes sense? I dunno, it just struck me looking at the specs a little more closely.
I'm tempted to go with the "Wall of Thorns" or "Wall of Stone" Spells. They both can be cast by mid-level casters, but they're also naturally permanent.

That means that if I cast wall-of-stone to close the gates, I have to get out a pickaxe to open them back up again. Wall of thorns is easier to get rid of, but neither can just be dispelled when you don't want them anymore (as far as I can tell).

Anyway you (or some other member of the group) can think of a way to make the gates work better?
 

Status
Not open for further replies.
Remove ads

Top