Discussion - General Discussion Thread XI

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Another one of those things that don't strictly concern any of my characters yet, but I still find myself wondering about.. when creating magical stuff, is the caster level listed by the various items and effect part of the requirements, or just the CL the item ends up with?

The SRD is.. a bit unclear on some points. Based on reading the articles on item creation on the Wizards web site, the former interpretation seems to be WotC's line of thinking, and the latter appears to be what's done here. Makes the feats a whole lot more attractive, too - you're able to make Pearls of Power at level 3 instead of 17, and vorpal weapons at level 11 instead of 18, for example.
 

Robichaud said:
Another one of those things that don't strictly concern any of my characters yet, but I still find myself wondering about.. when creating magical stuff, is the caster level listed by the various items and effect part of the requirements, or just the CL the item ends up with?

The SRD is.. a bit unclear on some points. Based on reading the articles on item creation on the Wizards web site, the former interpretation seems to be WotC's line of thinking, and the latter appears to be what's done here. Makes the feats a whole lot more attractive, too - you're able to make Pearls of Power at level 3 instead of 17, and vorpal weapons at level 11 instead of 18, for example.
The RotG Articles from WotC, when forced to make a non-trivial 50/50 Yes/No decision, are only actually correct with the same probability as a coin flip. In this case, those who use the caster level as a prereq are blatantly wrong, except in the case of certain items, for which it is indeed a prereq and is listed as such. So Pearls of Power are okay earlier. Many magic weapons and armour, not necessarily.
 

I think reading the Living Greyhawk rules a while back is what got the idea in my head. But you're right; after some more searching, I found the relevant 3.5 FAQ entry to boot. WotC is contradicting their own published rules. Yay consistency!
 

Robichaud said:
I think reading the Living Greyhawk rules a while back is what got the idea in my head. But you're right; after some more searching, I found the relevant 3.5 FAQ entry to boot. WotC is contradicting their own published rules. Yay consistency!
The FAQ is only right maybe 75%-80% of the time (still not bad--this is because the conflicting FAQ entries where the FAQ contradicts itself have been eventually removed). The errata and the rules themselves are the only reliable sources for LEW purposes.
 

I believe Weapons and Armor are the only ones that actualy have requirements, and those are listed. The others, the level is the equivilent caster level for effects that may or may not need it.
 

Bront said:
I believe Weapons and Armor are the only ones that actualy have requirements, and those are listed. The others, the level is the equivilent caster level for effects that may or may not need it.
There are a few others too. Always specifically listed.
 

It also determines the item's own saves, resistance to Dispel effects, and such.


I did some more digging on why and how caster levels that are sometimes wildly divergent from the RAWs own principle "The minimum caster level is that which is needed to meet the prerequisites given" are so prominently listed for each item. The occurence of some even more confusing language, too -- like for example in the case of magic armour and shields, "For an item with only an enhancement bonus, the caster level is three times the enhancement bonus. If an item has both an enhancement bonus and a special ability, the higher of the two caster level requirements must be met," instead of something like "If an item has both an enhancement bonus and a special ability with a caster level requirement.."

It turns out 3.0, or at least the version in my trusty first-printing 3.0 DMG, did use the item's caster level as a requirement in addition to the spell requirements; moreover, the item's caster level was set by this requirement, instead of the creator's caster level. The language used in the current explanations of some item types makes a whole lot more sense in that context, and if you consider the "crappy editing" factor.

I can't find an explicit mention of why 3.5 still lists caster levels for items and item abilities alongside their requirements, when the one can be derived from the other; I guess the listed CL is the "default" CL for the item when found as anonymous, random loot. Apparently NPC mages don't start thinking about making Pearls of Power or Brilliant Energy weapons until levels 17 and 16, respectively, despite being able to do so at spectacularly lower levels. Silly NPCs! :>
 


Bront said:
How many of what level characters are sitting in the Tavern waiting for an adventure?
A lot of various levels. But we don't need a new game. When you guys in TCotM get your butt out of the tower, we're starting the Mega Adventure with (more or less) all of them ;) Like literally could be any day now.
 

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