Sparky
Registered User
KB: It's weird for me to be arguing against player choice - I'm usually such an advocate. But I remember trying to start a character here and not having any clue where one would fit in the world, what playing was really like, where to post questions, what the world was about. Shoot, I didn't even know that I could change how far back the threads displayed went. For a long time - after I'd made a character and even contributed some pantheon proposals - I didn't know that.
Being newbie friendly is the key to a vibrant community. Being newbie friendly means that the community doesn't get more and more byzantine and convoluted as new players come and old ones go and - like the government - new folks have the old regime's work to 'deal with'. Keeping things simple is the key to that sort of vibrant continuity. That's not to say that this isn't a forum for creativity - on the contrary - I think homebrew material is brilliant and builds LEW into an interesting place (and I really dig the Wilders proposal - I'm an EQ fan too - I promise to comment soon). I'm all in favor of homebrew content and dealing with the issues unique to PbP gaming (crafting).
HOWEVER, I think the creation of new content needs to be guided and focused by the Judges. Right now we have a mish-mash world which is growing and changing, but eventually, say a year or so from now, there will be a whole new crew of people who want to add their own places, classes, cities. And eventually we'll all be laboring under too much of a good thing. I think we should engineer some meta-solution where entire cultures, countries, cities, races and such can disappear and, perhaps, reappear, or can be visited in different ways, so that we can keep the meaty heart of LEW's content lean and easy to grok.
Also, thinking about creating an adventure as a DM, I'm more than a little intimidated by the prospect of PbP anyway - add to that crazy systems or strange races and classes and pretty quickly, I don't want to run anything, there're just too much to juggle. Now, it's easy to just ignore things I don't want to deal with, but that's not embracing LEW, in my opinion. And when everything is in flux, I don't know what to include or not.
I love tying in to other people's work, the synergy of that sort of creation is very powerful and makes people feel their work is valued and important - and it spurs more creativity. I had great fun working with WizWrm on putting the backgrounds of our gods Shural, KaziKazi and Taurusk together. I was happy to present an opportunity to WW, and WW was gracious enough to embrace it. I think that the background we put together for our two gods is really something else (Where is that story posted WW?). And this gets back to Judge-driven focus.
I support judge-driven global events that evolve LEW and perhaps clear out content not being used (not at the moment - we're still just making things).
I support judge interaction in approving Adventures and seeding them with global plot hooks.
I support DMs interacting to make adventures that seem like they're happening in the same world, rather than loosely tied together one-shots. That would alleviate some of the everyone-jump-in-Uriel's fast-paced game syndrome (which I admit to succumbing to
).
I support player and DM and Judge created content with a focus on making LEW into a fun, vibrant and focused setting rather than grab bag of random unrelated places and events. Maybe that's just me. What a place like this (and any other persisent multiplayer world, massive or otherwise) lacks is the epic feeling of characters whose actions shake the world. With humans at the helm here, there's no reason we can't capture that if we cooperate rather than trying to shoehorn little pieces of our favorite random campaign bits or ideas together here.
To that end - I propose that each proposal needs to have ties into other proposals. It makes judging harder, because if Taurusk is denied, then that sort of breaks Shural and KaziKazi... though really, it doesn't have to. Legend is a beautiful thing.
Enough from me.
Okay, that's a lie, one more point. Boy, you've all really uncorked me. I apologize for rambling and congratulate and thank any who have read - not skimmed you skimmers! - this far.
I think LEWs biggest flaw is a lack of focus. I think that it is not an insurmountable flaw. I think this is an intensely creative community that could make anything at all work. I think that the more simple and streamlined the content is, the easier this will be for everyone, Players, DMs and Judges alike.
Phew.
Being newbie friendly is the key to a vibrant community. Being newbie friendly means that the community doesn't get more and more byzantine and convoluted as new players come and old ones go and - like the government - new folks have the old regime's work to 'deal with'. Keeping things simple is the key to that sort of vibrant continuity. That's not to say that this isn't a forum for creativity - on the contrary - I think homebrew material is brilliant and builds LEW into an interesting place (and I really dig the Wilders proposal - I'm an EQ fan too - I promise to comment soon). I'm all in favor of homebrew content and dealing with the issues unique to PbP gaming (crafting).
HOWEVER, I think the creation of new content needs to be guided and focused by the Judges. Right now we have a mish-mash world which is growing and changing, but eventually, say a year or so from now, there will be a whole new crew of people who want to add their own places, classes, cities. And eventually we'll all be laboring under too much of a good thing. I think we should engineer some meta-solution where entire cultures, countries, cities, races and such can disappear and, perhaps, reappear, or can be visited in different ways, so that we can keep the meaty heart of LEW's content lean and easy to grok.
Also, thinking about creating an adventure as a DM, I'm more than a little intimidated by the prospect of PbP anyway - add to that crazy systems or strange races and classes and pretty quickly, I don't want to run anything, there're just too much to juggle. Now, it's easy to just ignore things I don't want to deal with, but that's not embracing LEW, in my opinion. And when everything is in flux, I don't know what to include or not.
I love tying in to other people's work, the synergy of that sort of creation is very powerful and makes people feel their work is valued and important - and it spurs more creativity. I had great fun working with WizWrm on putting the backgrounds of our gods Shural, KaziKazi and Taurusk together. I was happy to present an opportunity to WW, and WW was gracious enough to embrace it. I think that the background we put together for our two gods is really something else (Where is that story posted WW?). And this gets back to Judge-driven focus.
I support judge-driven global events that evolve LEW and perhaps clear out content not being used (not at the moment - we're still just making things).
I support judge interaction in approving Adventures and seeding them with global plot hooks.
I support DMs interacting to make adventures that seem like they're happening in the same world, rather than loosely tied together one-shots. That would alleviate some of the everyone-jump-in-Uriel's fast-paced game syndrome (which I admit to succumbing to

I support player and DM and Judge created content with a focus on making LEW into a fun, vibrant and focused setting rather than grab bag of random unrelated places and events. Maybe that's just me. What a place like this (and any other persisent multiplayer world, massive or otherwise) lacks is the epic feeling of characters whose actions shake the world. With humans at the helm here, there's no reason we can't capture that if we cooperate rather than trying to shoehorn little pieces of our favorite random campaign bits or ideas together here.
To that end - I propose that each proposal needs to have ties into other proposals. It makes judging harder, because if Taurusk is denied, then that sort of breaks Shural and KaziKazi... though really, it doesn't have to. Legend is a beautiful thing.
Enough from me.
Okay, that's a lie, one more point. Boy, you've all really uncorked me. I apologize for rambling and congratulate and thank any who have read - not skimmed you skimmers! - this far.
I think LEWs biggest flaw is a lack of focus. I think that it is not an insurmountable flaw. I think this is an intensely creative community that could make anything at all work. I think that the more simple and streamlined the content is, the easier this will be for everyone, Players, DMs and Judges alike.
Phew.
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